Star Wars Battlefront 2 Update - Nothing changes with the changes!


I agree. And BF2 ain’t like that.
Now that I wrote my last paragraph, I think the problem are not the microtransactions itself, but the communication around it.

That don’t make everything. It sold decently but they still canceled the solo DLCs. And we won’t hear about Mass effect after a while sadly. The reputation of a game/company mean a lot in this industry (for their future plans). If it’s not because of the reputation, why did they cancelled them (and made them into books) ? I may be wrong that’s why I ask. The last N7 day was useless.

I think it was a part of it sadly. People don’t take time to check informations. Everytime I stepped outside an Evolve forum and talk about it (like when they were sales and people asking for advice) a lot of people just complained about this and never the game itself. The comunication was bad on 2k/TRS part, the variations were great but no one outside the game really heard about that.

The gameplay was unique, and it also contribuate to how people liked the game, like you said. But the communication about the microtransactions didn’t help Evolve, and I think it’s the same story with the new star wars.


You literally have heroes locked in the MP section of the game. ICONIC ones. Like Darth Vader and Luke Skywalker. How is SWBF2 NOT like that? That is 100% what locking basic functionality of gameplay is.

Again, rose tinted glasses. If companies actually sold games based on reputation, Ubisoft, EA, Activision and probably a few others wouldn’t sell crap. The problem is that people will vocalize and not like something but then buy it anyway because this is a consumer based society. You gots to buy the latest thingy or doodad or else…

Because they are all about money. Money talks. Which is why they are finding NEW ways to make MORE money. Interesting how that works. Sell a full title game. Lock stuff behind. Instant more money.

Ture, but fact checking in SWBF2 has proven that it’s scummy and not ‘misinterpretation’. The new star wars doesn’t have ‘miscommunication’, the Devs straight up lied, were caught, and are floundering on trying to save face when ALL they have to do, is fix the loot box system and not lock MP heroes. Done. Instant goodwill. But, that would be if the Publisher cares more about their product integrity and their consumers. They don’t. Instead, they are still adamant about having their previous money sink in the game.

It’s interesting that Counter Strike was such a HUUUUUUUGE global success and there was not a single locked thing about the game. I don’t know why people feel the need to mesh ‘grinding’ just to be able to ‘get access to things’ in MP titles. Sure, grind away in MMOs and RPG games. That makes sense. But it was never important in the FPS world and there is no amount of justification for it. So again, I don’t believe you are correct in saying that SWBF2 is getting hate because of ‘misinformation’ and that they are 100% locking out content in a MP title behind a grindy paywall. To say otherwise is folly.

Why should I have to play a FPS MP game for 10+ hours JUST to finally ‘play the game’.



Sure, but it was also a mod made out of love and with no actual intent to make money, initially.

SWBF2 has a business plan and a fiscal target to meet. I do agree I’d rather that content wasn’t locked but I also can’t morally sit here and say it should be unlocked just because of its existence if the budget model doesn’t allow for it. I also agree though that if you’ve already got a vibrant equipment and abilities system for micro-transactions, that the heroes themselves aren’t something that feel like they really have to be locked down either.

What I would really love, not that the general gaming community would accept it, is for the devs of this game… of any game… to present a version of the game (not an actually physical version, but a list of difference in features or specifications) that would be the version if nothing could be sold afterwards. I’d be genuinely very interested to see what kind of game SWBF2 would be if it were following the model of “Everything on the disc is accounted for in the budget of initial unit sales” and that any other content would have to be released as paid for DLC packs afterwards. This also means no extra content or development of any kind for free. Would it even have more than a couple of heroes? Would it have as many modes or maps?


‘There’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible’.

Correct me if I am wrong because as much as I love English it isn’t my mother tongue but a double negative is still a positive, right ? I mean, they just admitted outright that the game needs adjustments and they shipped it anyway.


On the one hand, I completely understand the need and demand for paid DLC. Games have retained their $60 price tag for many years while the cost and demand for new games rapidly increases. Paid DLC allows gamers to be provided with new content and a more rewarding experience, while it also helps cover development costs and employee payments.

On the other, however, some companies have lost the soul it requires to make a great game. With greedy production companies not entirely caring about the experience of the player, prices aren’t made in a reasonable and appealing manner. That’s how things like the Battlefront 2 drama or the Evolve fiasco get started. Companies should be willing to work with and be flexible with the players.


Pretty much self-explanatory.


I think it’s more of a “We’re open to change” message, rather than saying they’re weren’t happy to ship it as it was. I think the scale of the response has blindsided them and they recognise there is a PR issue that’s needed so as not to damage the overall sales of the game too much.

Which, honestly, is what the developers are doing here. The game isn’t officially released yet and they’ve made changes to the systems and have said they’re willing to work more on it to make gamers happy. Gamers really need to respond to this in kind and act constructively with the developers. Responses that try to obfuscate that changes have been made, like focusing on the campaign reward reduction that is irrelevant to the overall improvement of access to heroes, aren’t made in good faith by gamers.


Pretty much a waste of time. Contracts have been signed and no fan petition is going to do anything.


The whole problem with this, is that people are confusing Developers with Publishers. I’m getting mad PTSD here from all that happens roughly 3 years ago. This is why I love indie games so much, because they avoid the publishing and pricing BS all together. Games like Cuphead, Binding Of Isaac and many others aren’t necessarily better than some triple A games (though this is subjective), rather they are better marketed and priced.


It would be nice. And yes, I think that more companies should forego Publishers and instead do something similar to a demo and then have project goals like Kickstarter. X amount and we can add Y & Z. It’s how I feel tv shows and movies will end up going with more streaming and less Hollywood big budget ones. Aire an episode and if people like it put more money to continue. If not, you’re only out the one episode. Episodic content, despite ‘Valve time’ is something I strongly feel is a good direction to start.


They’ll try to bring backing micro-transaction, but in a more sneaker way


One of two things will happen.
One, they just bring it back in once players buy the game and there is a playerbase, and little changes.
Or they change crates to have cosmetics, actually doing something worthwhile.


This is a good thing. I still smell something fishy, don’t get me wrong, but this shows what gamers can do! Power to the player! I’m hoping that they realize just what made it a bad idea and stay away from it and focus on release a solid game. Now, lets just hope they have good servers at launch so the hamsters don’t melt them :slight_smile:

I’m worried that they said that they are merely removing the option to buy things but not really that they are changing the card system and that things are still unlocked so it’s definitely a step in the right direction, but heres hoping that they remove some of those roadblocks to.


I don’t believe them for a second.

It’s a shame that Dice has to apologise for this and not EA management. They got the orders from them. Thing is tho, this “apology” is so half assed that they could probably take a shit standing up.

“We’re gonna lose big on sales from this bad PR! Consumers are complaining about it being pay to win, unreachable goals & grinding time, and loot box drops! What are we gonna do?”

“Well, Johnson, just take out micro transactions until we get past New Years. Then all the suckers will buy it right up thinking we’re taking them out! Then add them back in after we make bank off the holidays.”

“But sir what about the other concerns? Some gamers will still boycott if the other things aren’t changed.”

“Eh, fuck em. Send the “apology”, Johnson!”


I don’t either. And in fact I wouldn’t be surprised if the ‘initial loot boxes = gambling thing’ that Belgium is looking into didn’t force their hand even more. But. I want to believe that game companies ‘can’ be redeemed. I still feel the better solution was to just remove the locks and loot boxes = progression instead of not being able to buy them, but at least something ‘could’ come from it.


You know, seeing this entire shitstorm unfold actually makes me kind of glad that EA killed off the only two titles I was ever likely to buy from them (Dead Space and Mass Effect) as it means I’m not supporting any of their shit, which, looking at how bad it seemed to be, is a good thing.

It also makes me happy that the director of MHW has also said that they won’t be “devaluing” the experience of their game (their words) with loot boxes. it’s not all doom and gloom guys.


I’m sad they tanked both ME and Dead Space. Two of my favorite series.

However, i agree. Now EA gets almost no cash from me.

I like battlefield. Not particularly DLC or micros, but just conquest 32v32.

But the more EA screws up, the closer we get to them finally crashing and burning. The closer we get to some other publisher buying EAs IPs.

fingers crossed that if that happens, 2K gets NONE


On one hand, soooooo much fishy stuff going. EA is EA.

On the other, player progression only ? Mannah from heaven ! Hope they keep that in and switch to something more akin to Titanfall 2’s model.

Also, this:


“The ability to purchase crystals in-game will become available at a later date,”