You literally have heroes locked in the MP section of the game. ICONIC ones. Like Darth Vader and Luke Skywalker. How is SWBF2 NOT like that? That is 100% what locking basic functionality of gameplay is.
Again, rose tinted glasses. If companies actually sold games based on reputation, Ubisoft, EA, Activision and probably a few others wouldn’t sell crap. The problem is that people will vocalize and not like something but then buy it anyway because this is a consumer based society. You gots to buy the latest thingy or doodad or else…
Because they are all about money. Money talks. Which is why they are finding NEW ways to make MORE money. Interesting how that works. Sell a full title game. Lock stuff behind. Instant more money.
Ture, but fact checking in SWBF2 has proven that it’s scummy and not ‘misinterpretation’. The new star wars doesn’t have ‘miscommunication’, the Devs straight up lied, were caught, and are floundering on trying to save face when ALL they have to do, is fix the loot box system and not lock MP heroes. Done. Instant goodwill. But, that would be if the Publisher cares more about their product integrity and their consumers. They don’t. Instead, they are still adamant about having their previous money sink in the game.
It’s interesting that Counter Strike was such a HUUUUUUUGE global success and there was not a single locked thing about the game. I don’t know why people feel the need to mesh ‘grinding’ just to be able to ‘get access to things’ in MP titles. Sure, grind away in MMOs and RPG games. That makes sense. But it was never important in the FPS world and there is no amount of justification for it. So again, I don’t believe you are correct in saying that SWBF2 is getting hate because of ‘misinformation’ and that they are 100% locking out content in a MP title behind a grindy paywall. To say otherwise is folly.
Why should I have to play a FPS MP game for 10+ hours JUST to finally ‘play the game’.