Star Wars Battlefront 2 Update - Nothing changes with the changes!


#42

Relevant:

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#44

Blizzard taking jabs at EA’s Battlefront II


#45

This is a good article: https://www.rockpapershotgun.com/2017/11/15/star-wars-battlefront-2-loot-crates-explained/


#46



#47

Well, once the media has spoken, that’s it…I think the publisher’s already cut their own throats with this title and there can be no going back. Their only hope will be to try and salvage what they can, and sadly the devs will probably be the ones to get spanked for it.


Hmm, where have we seen that before?


#48

Very good article, definitely.

Unfortunately there is a bit of an impossible task to both allow people to just hone in on specific content they want, and to also let people who are completionists do so without absolutely rinsing them. I feel companies almost need to introduce a form of “loyalty points” when it comes to purchasing or earning in game currency, something that helps to smooth off the curve.

Right now if I want to just buy enough stuff to max out one hero I care about, and one class, I probably would need to do enough to gain what… 10% of all possible unlockables? And for that I’ll spend something around 5-7% of the total unlock cost thanks to initial challenges and easy gains. If someone wants to go nearer to 100% then they’ll need to spend nearer to 95% of the unlock cost. It seems like this would be fair and the same, but the reality is that someone who has dedicated a lot of time or money is going to actually spend more per content gained than someone that specialises in a niche.

If each unlock gifted a loyalty point quota then you would basically not be rewarding those who don’t wish to unlock much, you’d be giving a little boost to long time players, and you’d be reducing the overall cost of the content for those who are already committing a lot of time and/or money into the game.

If these loyalty points were equivalent to like 10% of the cost of an unlock (this is a really simplistic term, but whatever), and perhaps tiered so that the more loyalty points you’ve earned in the past the more you get per unlock, then you could have a situation where completionists, collectors, could knock 10%+ off of the cost of gaining their content.

Which… when you think about it, feels good, surely? Those who only play 30-40 hours might be able to unlock an extra hero for “free”, but those who are really going for everything could…especially under an exponential style tiered increment scheme to the loyalty reward given… end up saving a third of the total cost of all the initial content and be grabbing further released content at half price or so for the rest of the games life. Given the time and/or money this would require it seems more than fair and in line with typical consumer practices.


#49

Was this already posted?


#50

And Overwatch’s :open_mouth:


#51

I think it was a UK MP that was referenced in a different thread calling for them to be looked in to. I won’t be surprised if the end result is in a couple of years governments determining it to be gambling and requiring them to be regulated in the same manner. I strongly feel we’ll see the end of loot crate style mechanics in the not too distant future for this reason, at least in their current form of contents not being able to be fairly recycled in to in-game currency and there being no other direct route to buy what you want.


#52

Nice.

For the record, Belgium already has some good gambling laws in regards to online gambling and stuff like tele-puzzles/quizzes (those TV shows where, if you know the answer, you call and if it’s right you win a money prize).

Happy to see that they’re looking into this too.


#53

So I’ve watched the VTM news (the Dutch news channel):

The reason why the game is under investigation is mostly because of the influence the game might offer on kids, especially those below the age of 18 years.

For example, it’s just 60 Euros to buy the game, but the fact that kids can talk each other over into spending more money in the game - for otherwise they can’t make their character stronger from the loot box content - it’s looking if it can be determined as a “game of chance”.

Also mentioned in the news, is that EA has yet to respond about the investigation.


#54

I think the only thing that games companies may argue is that they have payment processes in place that require an adults input, so the onus would be on the parents to monitor and restrict their child’s ability to use in-game purchase options. That said, I think that everyone knows the difference between the letter of the law and the morals of the law have a massive grey area in the middle of them and it is the kids that are neglected in this regard by their parents (or parents that are duped by their kids) that need protections that don’t currently exist.


#55

I don’t think it’s only about the safeblocks, but that it shouldn’t be allowed for kids or teenagers at that age to already come in contact with gambling (even indirectly).

Especially since kids and teenagers are not yet aware of boundaries, it can be the start of an addiction -an obsession to get X character or Y skin - which is morally incorrect for kids to be already tormented by that.


#56

But then it could be argued that most of these games (CoD, Battlefront, etc.) are rated for mature audiences, so there shouldn’t be any players that are children or teenagers.
But there can’t be anything done about that unless we start punishing parents for buying M rated games for children.


#57

Jeez and I thought it was confusing when there was just one form of currency and multiple forms of unlocking stuff . . .


#58

#59

I’m thinking about something, but the new star wars seems to have the same story of Evolve (even if they are completely differents, and BF2 seems to be in a worst state than Evolve, but not that terrible).
People just see a lot of complains about microtransactions => proceed to hate the game => low sells => not enough player to make the game alive
While a lot of peoples complains about grinding while everything is based on assumptions.
And people don’t even think, they see EA and just hate the game without thinking before.
Just like Evolve.

I just saw 2 people (I know that’s not a lot, but on a website where everything is about bashing EA it’s great) that played the game and explained they enjoyed it, that the grinding wasn’t that much of a problem.

That’s why I won’t be trapped like some people were with Evolve. I will buy the game when it will have the content that interest me the most. I played the beta and it was fun.


#60

ftfy. There are plenty of commercial success with games that involve microtransactions. Again, it’s not really that there are microtransactions, just that some microtransactions show that the publisher doesn’t give two squats to the consumer. Cosemtic stuff, sure. There is a world of difference between day 1 cosmetic microtransactions and you have to pay more money to unlock iconic and basic functions of a full priced title.

Tell this to Andromeda that still sold decently despite ALL evidence that it was going to be a poopy release.

And thats the shame. It’s a decent game caked with poop on the outside. The consumers just finally called the Publisher’s bluff and no I don’t think Evolve’s microtransactions or DLC was the main reason it failed. Sure, lots of misinformation, but misinformation about games can still lead them back after poor sales. The problem with Evolve is mostly how the gameplay felt for most people as the game had a really high skill floor for the most part.


#61

I agree. And BF2 ain’t like that.
Now that I wrote my last paragraph, I think the problem are not the microtransactions itself, but the communication around it.

That don’t make everything. It sold decently but they still canceled the solo DLCs. And we won’t hear about Mass effect after a while sadly. The reputation of a game/company mean a lot in this industry (for their future plans). If it’s not because of the reputation, why did they cancelled them (and made them into books) ? I may be wrong that’s why I ask. The last N7 day was useless.

I think it was a part of it sadly. People don’t take time to check informations. Everytime I stepped outside an Evolve forum and talk about it (like when they were sales and people asking for advice) a lot of people just complained about this and never the game itself. The comunication was bad on 2k/TRS part, the variations were great but no one outside the game really heard about that.

The gameplay was unique, and it also contribuate to how people liked the game, like you said. But the communication about the microtransactions didn’t help Evolve, and I think it’s the same story with the new star wars.


#62

You literally have heroes locked in the MP section of the game. ICONIC ones. Like Darth Vader and Luke Skywalker. How is SWBF2 NOT like that? That is 100% what locking basic functionality of gameplay is.

Again, rose tinted glasses. If companies actually sold games based on reputation, Ubisoft, EA, Activision and probably a few others wouldn’t sell crap. The problem is that people will vocalize and not like something but then buy it anyway because this is a consumer based society. You gots to buy the latest thingy or doodad or else…

Because they are all about money. Money talks. Which is why they are finding NEW ways to make MORE money. Interesting how that works. Sell a full title game. Lock stuff behind. Instant more money.

Ture, but fact checking in SWBF2 has proven that it’s scummy and not ‘misinterpretation’. The new star wars doesn’t have ‘miscommunication’, the Devs straight up lied, were caught, and are floundering on trying to save face when ALL they have to do, is fix the loot box system and not lock MP heroes. Done. Instant goodwill. But, that would be if the Publisher cares more about their product integrity and their consumers. They don’t. Instead, they are still adamant about having their previous money sink in the game.

It’s interesting that Counter Strike was such a HUUUUUUUGE global success and there was not a single locked thing about the game. I don’t know why people feel the need to mesh ‘grinding’ just to be able to ‘get access to things’ in MP titles. Sure, grind away in MMOs and RPG games. That makes sense. But it was never important in the FPS world and there is no amount of justification for it. So again, I don’t believe you are correct in saying that SWBF2 is getting hate because of ‘misinformation’ and that they are 100% locking out content in a MP title behind a grindy paywall. To say otherwise is folly.

Why should I have to play a FPS MP game for 10+ hours JUST to finally ‘play the game’.