I appreciate you taking the time to voice your opinion and I respect it, but
The original set the standard. No dlc, no grinding, just hours of fun. From clone wars era to the Empire this game had it all.
THIS set the standard. I went with the dlc plan of evolve because it was a new concept, a new beast of its own that was shut down hard because of hard pings from YouTube reviewers like angryjoe. That being said, the devs took the time to listen to the community and dud their best to sculpt Evolve into a game that would appease everybody, there was actual tangible effort. I ended up buying five copies of evolve, and guess what, I was GIVEN the hunting season 2 pass by a moderator here. Evolve made me feel appreciated for my time and effort, but EA went way too far and I will agree that their microtransaction plan was indeed, predatory. I don’t want to pay for stupid lootboxes that might yield repetitive results or in game currency. DLC/microtransactions should be aesthetics, campaign expansion packs, heck I don’t even mind it for unlocking characters, but you start off the game and the most basic of heroes are already locked behind a broken grind system.
When it comes to heroes, make them unique characters, the star wars universe is rich with heroes and villains, for example have an old republic dlc hero and villain pack, THAT I would put my money into. It would be fresh content, and something never seen before even on the original star wars battle front game so it would attract a lot of fans to see that.
I believe EA took a well deserved hit. This isn’t about being profitable, the game already cost a ton to buy initially, limit the microtransactions to either a complete edition or standard with the option to buy an expansion later. Too easy in my opinion. The game might look graphically sexy, and the gunplay might be fun, but the way the microtransactions and grinding system was handled was indeed predatory, and we can see that in that nice stock market crash for EA that the world agrees with that analysis