So, part of the reason this game loses its appeal is when you get some player who is more interested in winning than having a good game.
“Flee til 3” is a valid strategy for the win but it is booooring.
The problem as I see it is that it’s far too easy for the monster to clean house at level 3 against a team of hunters with no strikes.
Any monster who gets to stage 3 deserves a big advantage, no doubt. But when that advantage is so large that rushing to get it is the most valid strategy to win, the game is painting itself into a corner.
I think that stage 3 monsters should be made less powerful so that monsters have an incentive to engage and earn those down tickets.
As a monster player, I find it easy to win most games at stage 2. Stage 3 is game over against 99% of pubs. I don’t think I’m a very good monster player but I will stomp most random teams.
What are your thoughts on this?