This requires very good sync and a decent parnell (reliable burst dmg). I think just damaging the monster with sirens to help the team eat through the armour is better because a lot of the times you destroy almost all of it’s armour between 2 AR periods. I believe missiles do more DPS than AR so you would have destroyed all of it’s armour using the missiles at that same time frame…
Using AR on the chase is dodgy. If you cannot get it at some point (distance, monster doding you around obstacles) and others are shooting him you are not doing health dmg. It’s unreliable chase dmg. Especially on stage 1 where the monster is a lot weaker then the hunters - you should be able to stay alive, eat through the armour and do some chase dmg.
- if you use the armour reducer and the dome goes down before destroying his armour - it was MAYBE faster than without using it (because the missile do more dps) and you probably will not do as much chase dmg if he still has armour.
- If you use the reducer twice but you destroy his armour in the dome completely before it going down - you did straight up less dps and it was a bad call…
Kala teleporters are also very important in a dome, you cannot throw them while using the AR. If you stop you are not doing permanent dmg (which is your plan), if you don’t stop someone might die if he is half health and the teleporter was destroyed.
On the flip side: Kala is very strong (just like crow) in full endgame scenarios and with these new mechanics of stopping the game timer when fighting between domes. The monster cannot do that to you when you have Kala unless someone overextended hard (not full health, doesn’t have jetpack, going alone etc.)