I’ve been playing Gorgon since Legacy, and one thing you definitely want to ensure is that you can get to stage 2 before your first dome. Most of Gorgon’s abilities are rather weak with only 1 point put into them, and even if you put multiple points into just 2 abilities at stage 1, you’re still limiting yourself on the ability cooldown front. In general, I find that Gorgon benefits from improved awareness perks and anything that can improve her general speed. This improves your mobility in combat as well as gives you better opportunities to get to stage 2 without too many fights. I find that most of my matches that go poorly with Gorgon are the ones where I get into more than one fight before staging up, and even one fight is sometimes too many.
Therefore, I almost always recommend Hunger [feeding/movement speed] as the first perk for any monster, but especially for Gorgon. It makes a big difference in distance traveled vs. feeding time, and helps you get to stage 2 that much quicker. What you take for the next 2 perks depends on your playstyle…
Are you more defensive and try utilizing Armor Channeling as much as you can? Then I recommend either Movement Speed or Stamina Recharge for the second perk (in general, I find the Stamina Recharge more effective), and Unkillable [armor regen and DR] for the third tier. This actually works very well if you plan to take Mimic, since you can armor channel while smacking the hunters away with the Mimic (I’ve managed to regain about 80% of my armor per Mimic with this tactic!). Now I know a lot of people don’t like Mimic (tbh, I’m not the biggest fan of it either), but if you view it more as a distraction ability than a damage dealer, you’d be surprised at how well you can use it to manipulate the hunters.
What if you’re more offensive in your tactics? Then I recommend either Stamina Recharge or Climb Speed for the second perk (it mainly depends on the map you’re playing), and either Evolved Claw or Grounder. Both add to the Gorgon’s theme of DOT, and Grounder has the added perk of limiting their mobility. I usually prefer the increased DOT over CDR for Gorgon because her abilities don’t take too long to cool down anyway, plus the continual DOT tends to put hunters in a panic to get away. A panicked hunter = a hunter who wastes jetpack fuel and spends more time running than shooting at you. As Gorgon, fear is your friend
However, if you’re more interested in not getting in their face as Gorgon, then I would retract the previous third tier suggestions and recommend CDR or Deadly Brawler [climb speed, traversal regen and DR]. Both can deal a decent amount of pain to hunter strategy, either by making you harder to hit or by allowing you to pump out those AS and WS with reckless abandon.
The only other build I can suggest is based on how much you utillize the Gorgon’s Wall Pounce. I LOVE that sucker ; it does so much initial damage, is great for initiating combat, and can quickly pick off any lone/foolishly brave hunter! If you do use Wall Pounce a decent amount, then I might suggest taking Mutated Senses [smell range and pounced damage] for your second perk instead. It gives you that nice buff to smell range which can help Gorgon in almost every category (juking, combat, ambush setup, etc). While Mutated Senses doesn’t buff her initial impact damage from Wall Pounce, it does inflict very swift damage on hunters once they’re down. I’ve managed to pounce and down a hunter in under 5 seconds with this perk; all you need is the right location and a timely, unaware hunter! Just be certain to control where any and all fights take place; take the time to learn where there are good Wall Pounce locations on each map, or whether it’s a good map to try Wall Pounce tactics at all.
These builds have worked pretty well for me. Obviously, with any perk build, it’s good to know what works better on individual maps, so tinker with these ideas and see which ones work best in which scenario (and if none of them prove helpful, at least I tried! lol)
Sorry for the long post. Here’s a potato… with spider legs.