I’ve just had a game trying out EMET in the new Stage 2 update and noticed that has heal burst comes off cooldown VERY quickly compared to Legacy Evolve (like every 5 seconds), and if you’re always standing by healing buoys that give even more hp/burst, you and your team will never die. His cooldown needs to be increased because I felt kinda OP in that match. As a Hunter only player, even I don’t think this is fair for the monster.
Edit: I wasn’t using the perk that reduces class cooldown, and Bucket wasn’t on the team
Also how useful is his respawn beacon now? If 2 hunters die, it’s only a 20 second penalty to the dropship timer and does the respawn beacon still take 30 seconds? That means it’s only useful in later games where monster evolves increase the penalty considerably?