Stage 2: Behemoth Strategy, Tips and Advice


#21

@Kathryn_James He was specifically talking about making it climb the entire relay… (I think)


#22

Behemoth in his current state needs about 1 tweak.

T. Grab. From patch 2.09 to patch 2.10 the T. Grab has lost its reliability in targeting.
(many times I have aimed dir at a hunter, see bubbles, they just stand there and it misses)

Lava Bomb lv 3, lvl 1 fissure is a good place to start… Add in some hunger haste and cdr and your good to go, if you get trapped at level 1… well lvl 3 lava bombs are more than enough to keep the hunters at bay.


#23

Yeah that was what I was talking about.


#24

#FissureLove

Had a game in Distillery where the last man standing is a Griffin, he decided to hide ontop of those big buildings… Got him with a lvl 3 Fissure :wink:

How do you guys play Bob? I play him more aggressively. I combo Fissure and Lava Bomb together then go for a roll > heavy attack. I use DR and CDR perks and go ham but from things ive read in the forums people play him as a lazy camper inside a cave.

Tongue Grab is unreliable for me. I had games with a lvl 3 Tongue Grab and only have 8 successful grabs throughout the match. Seven of which I believe was used to kill wildlife.


#25

I play him pretty aggressively.


#26

I tend to like to start off with a Lava Bomb in the general area of the hunters to make them scatter from each other first.

Then I try and pick off a straggler by…
Rolling, Melee, T. Grab, Lava Bomb, Fissure repeat.

Fast Climber / In. Hunger / Evolved Claw (claw adds nice DoT to suppliment skills)
^/^/CDR (for good level control)
^/CDR/CDR for LavaBombs EVERYWHERE… TOTAL DOM stage 1 1st dome.


#27

What perks do you use? I use [ Brawler | Scale Armor | Evolved Recovery ]. Been thinking of using [ Brawler | Mutated Recovery | Deadly Brawler ] or [ Heavy Armor | Mutated Recovery | DR ].

For my build I go
Stage 1: 1 Lava, 1 Tongue, 1 Fissure, 1 Rockwall
Stage 2: 1 Lava, 2 Tongue, 3 Fissure, 1 Rockwall
Stage 3: 3 Lava, 2 Tongue, 3 Fissure, 1 Rockwall

Id put more points in TG but its completely rng here. Sometimes it even fails to hit a fleeing wildlife let alone a jetpacking hunter.

It’s hard to explain how I play but I usually start with Rock Wall to obscure vision or to screw hunters trying to find a comfy spot. I wait for a couple of moments then follow up with a Fissure > Lava Bomb > Tongue Grab if TG doesn’t bug out and actually pulls something I go for a roll > heavy. After that Ill go ham on whoever got grabbed. I usually just spam left clicks until a heavy knocks them back. If that happens TG > Fissure > Lava Bomb > Roll > Heavy. Also if some cheeky beam dudes try to save them a rockwall to the back wont hurt.


#28

I use [ Feeding speed ] [ damage reduction per ] [unkillable]

For my build I go
Stage 1: 1 Lava, 1 Tongue, 1 Fissure, 1 Rockwall
Stage 2: 2 Lava, 2 Tongue, 2 Fissure, 1 Rockwall
Stage 3: 3 Lava, 2 Tongue, 3 Fissure, 1 Rockwall


#29

Here is Toxic Bob! Full DoT Effects Damage.

/ LEG BREAKER / MUTATED CLAW / EVOLVED CLAW
3 Lava Bomb and 1 Fissure at Stage 1

Let me set the stage a bit… There were two games, one lobby. (8P) anyways, in the first game I decided to go Speedster Bob because of a player names “& knuckles”. I got caught, cornered and filet’ed into nonexistence. (first match can be made available)

2nd Hunt Beta match… Same lobby sure enough. .This time… I wanted to show them Toxic Bob… Here is the result. EVERYONE IS POSITIVE IN THE MATCH!


or


#30

“no power reangers skins?”

reangers

This video is immediately invalidated because you failed to use proper grammar.

Joking aside, it’s a really interesting build. I, personally, wouldn’t try it myself because I’m too much a fan of my current build which is Brawler/Scale Armor/Plated Armor, but it’s definitely a build I think more experienced Behemoth players can get away with for huge damage.


#31

See, I would run that, but the Damage Regen/redux works a lot better with Bob than the flat out armor.

and hey, my in game grammar would be better if i didnt struggle with /all all the time


#32

I don’t take armor regeneration though? I prefer the straight up damage reduction. That being said, I used to run deanimate’s build for Goliath - Brawler/Scale Armor/Deadly Brawler. Makes Behemoth very mobile.

And I’m just being a big ol’ snark lol, don’t worry about it.


#33

One thing I noticed is that many people seem to think using a 3-1 combo is bad, but in reality it makes the monster super strong in stage 1. I picked up this habit back in legacy and its still very viable today!


#34

I’ll have to try it out. I was planning on experimenting with cooldown perks on Behemoth sometime.

I’ll run

Brawler/Scaled Armor(DR)/Evolved Recovery(Cooldown) or Brawler/Cooldown/Cooldown

3 Lava 1 Fissure
3 Lava 2 Tongue 1 Fissure 1 RW
3 Lava 3 Fissure 2 Tongue 1 RW

and get back to you on my thoughts about it :slight_smile:


#35

I think your going to find a nice combination with the full CDR lvl 3 lavabomb quite a fun game.

Mix it with a little bit of all the other moves and your in for a real good time… (just practice the in and out gameplay you would on wraith)

Im going to try your build right now, the full armor and brawler.


#36

Remember, it’s not Armor Regen. It’s Brawler, DR, DR. Hope you aren’t getting confused


#37

well I just ran that Goliath build version you mentioned first… sure enough its a pretty good build for sustain and choosing your attacks.

(a bit deeper thoughts)
What I noticed about the build I tried was that it did keep Behemoth mobile enough to where it wasnt speed, but more consistent speed across the board. This allowed me to ignore some damage while maintaing a constant pressure.

now onto the next.


#38

OH dear god…

Thats… thats just mean… i lost… 1/4th of 1 life bar. (not full exp group though)
I just got the 180k seconds accolade used with behemoth though that match!


#39

Oh yeah. It’s pretty crazy.

I fought a team of PaPa/Cabot/Maggie/Torvald with Brawler/DR/DR build.

Lost maybe two bars of health. :wink: Glad you like it.


#40

Fought a hyde tech sergeant combo took almost no damage from drill wants living fortress was in full effect.