I have been lurking for over a month now, feeding on scraps of information and whatever videos I can find. I staged up, have a bit of armor and now I want to join the conversation. I have not been as excited about a game this much since I was shown the Assassin’s Creed Multiplayer Beta for Brotherhood. That has been my favorite competitive multiplayer game to date. I loved the strategy and the feeling of being able to out-clever your opponents. I’m also very fond of their 3rd person perspective, and the way matches had moments of high anxiety (making it through a chase-breaker and hiding in a group of NPCs while two people look for you, earning a double escape), as well as moments where the best case was to slow down and be methodical, (luring someone into your trap for a stun, then killing the person right behind them for the chain bonus).
Since the newest Assassin’s Creed game is releasing with no competitive multiplayer, only co-op, my primary gaming focus has turned to Evolve. I am obsessed with Evolve. I talk about Evolve so much my wife and friends have ostracized me. So I come here hoping to further lose myself in a game that won’t come out for over 2 1/2 months.
One of the aspects of Evolve that I am most excited about is playing as the Monster. From watching videos (if it has “evolve” in the title and has been added on youtube in the last week I have clicked on it), I am enthralled by the potential strategy. When to go stealth and look for a sneak attack? Should I attack with full armor or just stage up and avoid confrontation all together?
As a big fan of MOBAs the idea of a build order has been intriguing me. I know that very soon after release we will all develop our go-to builds. I am sure that a consensus will be established among the community, and may change based on Hunter Composition or map type. As someone who has not played at all, I would love to know your opinions.
I am going to share mine for the Kraken, as that is the Monster that I have been able to clearly see the percentage numbers for leveling up. As we all know, there are a total of 9 points that can be placed for each stage up (3 each evolve stage).
For the percentages I mentioned, each stage up adds addition percentage points to both Damage and Radius. All abilities are 100% Damage and Radius at level 1. There are different percentages for each individual ability stage up. For example, Kraken’s. Vortex ability is:
100% Damage, 100% Radius at level 1,
+30% Damage, +33% Radius at level 2,
+30% Damage, +33% Radius at level 3.
Please note: the damage percentage stacks, so at level 2 the Vortex is 130% Damage, 133% Radius, while at level 3 the Vortex is 169% Damage, 177% Radius.
100% Damage, 100% Radius at level 1,
+30% Damage, +28% Radius at level 2,
+30% Damage, +31% Radius at level 3. Total: 169% Damage, 169% Radius.
These numbers were taken from videos during both E3 and Comic Con. If any of these numbers are wrong please feel free to correct me and I will update.
So with all of this said, here is how I will play my first game as Kraken, just let me emphasize again that this is all speculation and based off videos. If anyone has experience with the game and knows better please inform me. just to pass time:
Level 1: 1 point Aftershock, 1 point Vortex, 1 point Banshee Mines.
Explanation: I would make a point of always taking 3 abilities stage one. I feel the utility of 3 makes the early game go by quicker and may help me feel less helpless if I was to get stuck in a dome early. Not having to wait for cooldowns and being able to chain moves may make more of a difference than having one fewer skill, although the tradeoff in power may make up for it. As for the reason for those skills, I want Banshee Mines to use to alert me if hunters are getting close. During the Dev match I saw the strategy of placing Mines just outside caves at the mouth of the entrance so hunters exiting would not notice them. The sound would give them away and I could use the ensuing scramble to avoid the blast to my advantage.
I feel the CC provided by Vortex is too valuable to pass up and think it would almost always be worth investing in stage 1.
As far as Aftershock over Lightning Strike, I debated this for some time (too much time for a sane person). I feel Lightning Strike has uses if I got dome’d and was flying around avoiding confrontation as much as possible, just alternate between that and Vortex. The reason I chose Aftershock first is for farming. At level 1, all I want to do is farm and avoid confrontation. From watching the Comic Con video where the Kraken is able to level up 3 minutes into the match, he does so by wandering into a pack of Reavers. He is ultimately able to kill them all and feed off of a mass of corpses for the early advantage. The tradeoff is he lost nearly 2 full bars of health! That type of early health loss could have been catastrophic had the hunters been anywhere near the distracted, weakened Kraken. Which brings me back to Aftershock
Unless I am mistaken (please correct me if I am wrong) and this could just be with the 15% damage perk, but from other videos it appears a level 1 Aftershock clears a pack of reavers as well as any other 2 meats in the AOE. This would make me want to sniff out a pack as soon as possible. Worst case an auto-attack or 2/Vortex would finish the job and provide 6-8 meats and the early armor to go with it. This may cost a slight amount of health but may be worth the trade-off.
Going into Stage 2 I have 2 separate plans depending on if I had an early engagement and took damage or not.
Limited to no Engagement: 1 point Lightning Strike, 1 point Vortex, 1 Point Aftershock
If I have not taken much health loss early game, I feel more confident going Face-to-Hideous Maw with the Hunters once I get some armor. I would want to lead with a Vortex and then try to get as many in my Aftershock as possible, but I still know if things were out of hand I can retreat. The move I loved seeing from more advanced Krakens was activating Aftershock while flying and then dropping down as the cast time finished. Seemed near impossible to defend against.
If I have taken early damage: 2 points Lightning Strike, 1 point Vortex.
My plan is to switch primarily to a ranged caster and keep my distance as much as possible, trying to land Lighting Strikes from afar. I also imagine that the first time I land a Strike on an opponent they will be surprised at how much damage it does since I did not level it up Stage 1, (that may just be wishful thinking in my part).
I plan on winning every game in Stage 2, so I don’t have a plan for this…just kidding. You really think I would spend all this time writing this and not have a plan? Again, this would be contingent on the skirmishes that took place prior to leveling up, but I would most likely max out Vortex with 1 more point, then spend 1 point on Lightning Strike and my final point on Aftershock, giving me a spread of 3-3-2-1, with Banshee Mines not getting a point after the initial upgrade at Stage 1. It could just be from watching the videos, but I did not see Mines make a huge impact outside of distraction and the utility I described earlier as seen in the Dev match.
If someone has an example of their usefulness or why you would select them please type your opinions here. Your response does not need to be as long winded as mine, remember I have been lurking for a while and none of my friends will talk to me about Evolve anymore, cause I babble on like this. Thanks for reading, look forward to reading your replies.
P.S. As a side note, What do you think the consensus of Stage 3 will be? 3-3-2-1, 3-2-2-2 or 3-3-3?