Sooo I need some community input



Tagging @MaddCow…I sniff a challenge I’d like to see!

Sadly though, Maddie is kinda in the middle of a move so it may be a while.

Also, Legacy does give the game a horror-esque feel. You never know when a monster is hiding in the bush and can leap right out of nowhere to pounce you.


But Stage 2 also has bushes right? I have Stage 2, tho i kno that for some reason its also possible to get legacy. I wonder why they’d do that if they are very different and if u have one u can’t play with someone who has the other.

omg bushes are gone?! What!? that kinda sucks, stealth should still be kinda an option, just not at stage 3

I say in the new version add bushes back in, but them small so a Stage 3 Monster can’t hide in them, and maybe so some of the smaller monsters can hide in them at stage 2.

If the planet Scanner must stay, then it should only scan a portion of the map of the Hunter’s chosing, leave it to them to use their skill to figure out where the Monster might be.


In case anyone was wondering what could have happened if Evolve had continued heres a post that has a lot of what would have been the official story with concept art and design and notes

Thanks @Rapterror

here’s some more info tho i have yet to read through it

Thanks @Takran

[Stage 2 Kali Update] The Lost Variants - Fan Art and Accumulated Information Since The End Of Evolve

I certainly haven’t and fear the day I do




shrugs Didn’t think of that. Lets uh… just forget the part about the hunter starting seperate, or if they do, give them a few areas to hide in if the monster is near. Like bunkers or outposts that only a stage 3 monster can destroy.
That’d actually be kinda interesting now that I think about it…


I’m not Takran…


I dunno… we’ve never been seen in the same room.


Yeah that does sound interesting. I was gonna say that hiding is moot if the monster can smell u, but a bunker works nice, or crawl spaces that are gaps in walls or just little caves that only hunters can fit through, that only and S3 monster can break into


Have you guys been paying attention to Paragon? I know the situation is quite a bit different, but maybe you could ask whoever has the rights to the files if u can use them. They aren’t going to use them anymore might as well give them to the fans right?


We’ve been over that particular subject a few times, it appears to be a non starter, and I don’t think is what the creators of this thread have in mind.


He’s right, we don’t. I want the IP to be 100% of our own design, so there’s no Copyright issues later down the road.


k i look forward to see what u come up with…does that mean that you won’t use Sledgepainters Monster designs then?


For now, no. I have no need for it (yet).


Read through the 2nd link i posted its got a lot of useful information on what could have been the future of evolve


In terms of the map and how sometimes the game could turn into a running simulator, you could add weather effects that are harmful to the monster or both the hunter and the monster that closes of a section of the map if the Intensity lv has dropped too much (intensity lv would drastically increase at stage 2 because its probaby ok for the monster to run at least at stage 1, but fights should happen at stage 2)

could also bring back the tracking trapjaws, if the monster isn’t quiet enough when it walks by a trapjaw nest/cave/territory it aggravates them, and after a certain amount of time passes they will start running towards the monster and just take its next kill. If the Hunters see them they can follow them.

Weather effects could include hail storms, poison fog, forest wild fires, a horde of aggressive wildlife, floods…ect

this would close off and area to the Monster and decrease the amount of space to run which increases the chance of an encounter.

I think you should bring the parachute camera ammo back, you could make it a switch able tool for the hunters between a smaller radius planet scanner and parachute cameras




I thought the movement was fine.

Have different level difficulty characters. OW has it and it’s working with the player retention.

I would love for more verticality, and more maps with large indoor portions. I loved the level design for Evolve, but I did crave a map with half or more of the map being in a large indoor facility, and not like Broken Hill.

Slim and Sunny irked me from a design perspective, and I would have had Kraken play a little differently too. Maybe make him a ground CC monster but with his tentacles to increase his melee range.

Even though he was my favorite monster, spamming attacks from the sky seemed kinda dull.

My best take on this idea would to have a meter in tab or a scoreboard, that shows the likeliness of who would win. Then it tries to autobalance accordingly, however that aspect seems difficult and it might make a lot ot people upset.

A much simpler approach would be to have certain cutoffs, like power levels. Once a player is above power level 20 or so, then they get put into a pool of legacy and skilled veterans. That way they aren’t stomped when starting, and can learn the game.

As for my main points of focus, it would be the level design and other character concepts.

I really want to see an indoor-outdoor very spacy map, but I also want to see characters with diverse kits from what we’ve already seen, like how dynamic Emet was compared to the other supports.

I wouldn’t recommend making an Emet-like character, but I’ll see if I got any ideas I can put forward about a unique support/medic idea.


I’ll be honest, I loved every single second of legacy. The only thing that I’d ever change would be the wraith stealth eat strategy being so goddamn good.


I agree with the different lv of difficultly characters, LoL also has that set up. I also agree w/ u on the maps.

How did Slim and Sunny irk u? The fact that Slims spore cloud negates smelling and Sunny’s shield drones shielding for too much despite being a deploy-able with multiple units?

when u say make Kraken a ground CC monster what do u mean? that if he’s on the ground his abilities will apply some sort of CC to hunters?
In terms of spamming basic attacks from the sky the best change would be to HEAVILY nerf the ranged basic attacks so they deal much less damage than his light attacks (and maybe make him have to aim them)

the Autobalance isn’t such a great idea for this game i don’t think. In LoL they have a feature called Rubberbanding: where if the losing team is very far behind then the game increases their gold income a bit from kills so they can buy items a little faster which makes them stronger. It helps give a fighting chance, so the game isn’t so stompy.
In Evolve the only thing I can think is that the losing team gets their damage buffed a little bit, but then thats basically punishing the monster for doing well i think.
Instead I would have the hunter’s damage grow a small amount over the course of the game. Every time a hunter takes a down or is killed their damage growth stat gets reduced by a bit. This way the Hunters are rewarded by surviving and the Monster is rewarded for taking them down. But its not OVER if the Hunters take a down they will just not be as strong at a certain a point in the game later on. But a possible balance issue with Evolve was that the Monster gets stronger over the course of the game but Hunters don’t this could solve that issue.

In terms of unique support/medic ideas i have done a few Hunter designs myself tho im more of a monster designer.