I might be late to this post a tad but whatever.
In short Evolve was pretty much fun as it was in general.
Yes there are some balance issues here and there and to be honest it’s 4am and I don’t feel like getting into every single detail about the problems that were there and it’s not like it’s anything nobody hasn’t heard before hand anyway.
Granted I still have a general disgust for the direction that Wraith was taken from the start of the game towards the, pretty much, end of the lifespan of the game. I was perfectly fine with her being “fast as fuck boooiiii” but just make her have even less Health or whatever. I dunno, again it’s late as fuck.
But really to put all of this in its simplest form just take what was Stage 2 and make that the “Training/Casual” version of Evolve. A game where Hunters don’t have to rely on Trapper NOT being a total tool and not trapping the Monster, where things are easy to see, understand and get a general grip on the game as a whole.
Then take what was Legacy Evolve and make it the “Hardcore” version of the game. More foliage, more wildlife, more on the emphasis of stealth and so on. Aside from a few balance issues the original game was the best and “rawest” form of the game. Then after awhile it just kinda started loosing that feeling because this that and the other was OP (which to be fair is exactly what happened).
I mean look at what happened to the Wraith. She got potatoed so hard it wasn’t even funny and nobody was satisfied with what happened to her after her first (nuclear powered) nerf. Meanwhile the Kraken, which was the real issue that only became apparent once the Wraith was removed from its popular position, became more of an issue than the Wraith ever was when it came to decent Monster players. Don’t even get me started on what is still an ongoing issue that is Elder Kraken on Console…
I could go on for ages with things but it’s not really worth it for me at this point and it doesn’t do much for anyone else. Where you guys were going with Stage 2 WAS a good idea but it should have been the FIRST idea before what is now known as Legacy.
If the game is easy to understand, pick up and play without feeling like a competitive game, AT FIRST that is, then more people will feel inclined to keep playing and learn the game.
Then have the “Hardcore” version only for players that reach a certain point in the “Casual” version. Such as time played, some wins, some character progress or a mix of all three of those.
Back when I played Halo Wars (the first one, haven’t touched the second one) I tried suggesting that they make it to where when you go into Ranked Matches all players must have proof that they have at least SOME understanding of the game by being forced to play the Story first or AT LEAST some of the story with some Skirmish Matches against the AI (and actually win). Of course people were against that idea for one silly reason or another but the concept here is also the same even if the games are totally different.
Sure it might be kinda unfair for new people that want to get into the thick of things in PvP but lets be honest… it does completely RUIN the experience for the people that happen to be on Timmy’s Team when Timmy don’t know a damn thing about what the hell he is doing and Timmy is going to have a bad time anyway when he gets roflstomped by the enemy and his teammates start telling him how trash he is at the game that he literally only picked up five minutes prior.
I don’t want a medic that thinks they are a Sniper, I don’t want a teammate trying to revive someone with the basic Revive when I’m Lazarus, I don’t want a Lazarus reviving me with the basic revive (like are you kidding me? Lazarus shouldn’t even have that option when his glove is not on cooldown!) I don’t want a Support that only supports himself, I don’t need a CoD player as Assault doing things on his own and wondering why he’s not winning, I need the trapper to actually trap things…
I am sure you see my point here…
There is that small sacrifice that forces the newer players to actually LEARN the damn game or you can punish the other players who know the game by being burdened with the new player that doesn’t know how to do anything.
Make new people learn or punish your fans…
That is the simplest way to look at it I guess.
If people knew how to play the damn game from the beginning people might not have jumped on the bandwagon that was “Nerf the Wraith!” while Kraken was sitting in the back laughing because he was the real issue that everyone overlooked because the first thread that ever came out in terms of Monsters being OP was most likely Wraith and everyone just saw “Wraith OP” and so all the Monsters went Wraith and that’s all that anyone saw. Then all the new players lost to Wraith, saw the Wraith OP threads, jumped on that wagon and went to town. Then they started using Wraith and yadda yadda just… ugh…
I’m so tired… I didn’t want to have this go on for as long as it did.
You see my view… there it is… I might add more but there’s not much I feel up to doing in terms of adding. Talking about Evolve just hurts now because of what it could have been… what it should have been…
Just whatever it is you’re doing, if it’s more or less an Evolve(ish) back up, do the smart thing… give both sides of the community what it wants in two different versions instead of trying to splice it all together.
Give the casuals (not meaning it in an offensive term) their version of Stage 2 and give the vets/pros their version of Legacy.
Trying to make it work for both in one single version of the game didn’t work out well, don’t repeat it please.