As I’ve been reading through threads about resent patches, I’ve found something weird.
According to devs, these were the win rates of hunter and monster before 2.06 depends on size of hunter party. This was when hunters were getting
Now after 2.06, hunters are getting,
These buffs, to adjust
These parts of win rates, which I understand(EDIT: by understand I mean agree). May I question though,
Why are we missing adjustments for this part?
This is the part I want to get answered from devs.
To players, I just want to refresh the fact that the Golaith buff was about +7% on his skills. That has put him from mid-bottom to top tier now. Now the buffs on all hunters has been considerably risen. Monster players who are feeling embarrassed after 2.06 are feeling so because they actually feel the difference, and I do too. It’s not placebo effect.
The new map’s been discussed a lot, so I’m sure they will change it. This week has been unpleasant though, so this week I haven’t been playing Evolve as much as I used to because of new map. I’m not sure that I will love playing Evolve as I did before, until 2.08 at least. Will love hunt beta maybe.
p.s. I’m was surprised how many people agreed on ‘change the map’ reply days ago when I mentioned OP map. We all know that it can’t be done alone, and it rarely happens even if you vote.