except the obvious one, Crow. whose ability synergize perfectly with the new 4th trapper ability, and maybe Abe with his tracking dart that stays pretty much in the same spot.
the new 4th ability is fast, and accurate with very VERY low cooldown, what is great for this new Fast and frenetic hunt of the Evolve Stage 2.
but the other trappers has a predicament. Daisy, sound spikes and survey satellite were design for the more slow-paced tactical Hunt of Classic Evolve. Now that has changed, those abilities Slows you down. and in the most part, they are just not needed at all.
I couldn’t find a good moment to use those abilities in a match, because the monster can not hide for too long. instead is running and we as hunters can not Stop to instal slow gadgets or wait for Daisy, who some times it’s far behind from us, staying still waiting FOR us when we are actually more close to the monster than she is.
I think those abilities need to change just a little because they are good concepts, maybe they should be deployables like EMETs Healing beacons. those are quick and versatile, things that you can throw where you think they are needed
let’s share opinions