well it is bad then, looks like i have better chances against a premade team than solo'ers now.
Devs have to understand,
big changes like these should always be as a side beta for testing.
And also they have to understand, any mistakes even tinyyy, could be very detrimental to the game when it is new, it just went f2p. i have brought it up over and over, when new players(or even old) dont like it, they will just leave. it is extremely, extremely sensitive, every single player count.
just 2 days ago, friends and i killed a monster at level 1, no incap. i checked his profile, he's like a 14 hour player or less. then i start to fear, what if the simple thing we did of beating the monster may actually cause this player to give up the game. what if he dont come back, seeing he cannot damage any of us, no matter what he did. my team was premade and we're quite experienced.
i have also mentioned before you cannot be too helpful to hunters, even up to this day, experienced hunters dont play with certain basics, endangering themselves and the team. they need to learn, if they dont learn then be punished for it.
everytime you help the hunters, you are holding their hand all the time, not letting them grow up ...
i just played as monster, in 2 games. and in both games, there were often a hunter that was too brave, and i thought... ooh i better teach this hunter some manners to move with your team. i was using wraith, there was trapper twice and medic once, in 2 games that were isolated. i could have easily won if they werent careful..
yes, they weren't. how did i lose ? i can't incap anyone.
the perks enabled them to be agile. as ive said, i've caught these hunters alone, it's not easy to sneak pounce, so i used combos, but no, can't get them down. i even had ability cooldown perks. it is really frustrating. does the game force us to use certain perks only ?
i dont like the hunter perks. i dont mind loosing a tough game, but whenever it is such a benefit, i wont.
See here are some ideas:
for example, give these perks only to absolute newbies / those with new accounts. After some games, they should not have it. depending how they score.
i'm just a player, i have my own job and studies. i'll be busy. i'm not a statistician - playing as monster is no fun this way. we dont always have time. also being a fan, our patience is not forever. 1 of my close team mate gave up the game some week ago. he's a founder with some level 40 characters because of hackers, but my point is -- if you're not careful, player count will be leaving. be very very careful at all changes.
whenever there's a lot of counselors, the situation will be safe.
ya'll need to get more elite players and average players to give feedback, see how much the difference. newbie feedback is the least you require, its basic. average players and elitist feedback preferably before implementation. i consider myself average with a tiny buff now for my experience.
when you post something new, then feedback comes, it may be too late.
((oh yeah, the emet health burst with the buoys, really high lol))