This is my favorite change from the recent patch.
Time is the monsters enemy, but u were always slave to it.
Now u can get domed, once it drops rush more armor and re-engage immediately!! No more waiting (Wasting time)for the dome cooldown before engaging for fear of running out of armor too soon then getting domed!
One last change I would like to see to the dome timer is for its time to be reduced by pure damage, not just downs on hunters.
So u get evolve energy for each 3000 damage on hunters, thats fine and good, but u should also get dome time reduction for this damage.
If a stage 1 monster gets a bad dome he wants to mitigate the entire time, this isnt fun.
So if you encourage him to attack even when disadvantaged, more will, and this is more fun for everyone.
So even if you losing to the hunters and cant burst through their healing/shielding/slows/etc at stage 1, u would still go all in knowing every bit of damage you do means that much less permanent health loss u have to take.
Maybe make it a bit higher though, say every 5000 damage takes off 1min.
Probably not many monsters getting 25K in damage in a single stage 1 dome, so its just a measure to help a bit.
Right now u can be engaging hard and almost get a hunter down then your health drops to the amount required for the dome to fall and u get the down, so technically thats like an extra minute reduction that wasnt considered until the dome dropped.
There is a video trixie cat posted which shows exactly this effect and it feels wrong, she got the down as they got the 1.5bars of health from her. When really it should have been an equal split with her losing .75 of a health bar and getting a down.
Not sure how to tag her to ask if i can post it?