Removing pounce, or at least combat pounce, wouldn’t change the fact that a lone Hunter is doomed against a competent Monster.
As stated twice previously, breaking into four directions wouldn’t be a good idea even without pounce - thus the mechanic only really punishes uncoordinated pugs.
I don’t see how simply attacking the Hunter would make things frustrating for the Monster.
So far as removing mechanics that punish uncoordinated play go, there is a continuum.
The positive affects on game-play and entertainment for both sides must be weighed against the negative and the net frustration it creates.
Call it fun vs anti-fun or whatever you wish, but the positives and negatives of everything must be weighed in design.
In my opinion sneak pounce doesn’t do much in skilled and coordinated play while creating disproportionate frustration in uncoordinated play in particular, and thus the negatives outweigh the positives.
That makes Sound Spikes, and Griffin by extension, quite gimmicky; and I have suggested in the past that they be scentless and detect the Monster regardless of what they do.
I’m not asking for a 1v1 fight to have even odds aside the very rarest of cases.
You’ve used a straw man fallacy in that statement, and something of a slippery slope fallacy in the paragraph before.
That would be far less annoying from the Hunter side of things.
The devs could probably afford to make it kill faster were that the case.
Lazarus has serious issues, though I think his gameplay hook is solid enough that it would be better to give him something to be viable against skilled Monsters rather than removing him.
It doesn’t really take long for a half-decent player to learn to focus Lazarus first, but the trick with any change directed at high level play would be ensuring it would not adversely affect low level play where he is already strong.
I made a proposal myself attempting to address that problem.
Part of my argument is that sneak pounce adds little to nothing to Monster gameplay against skilled and coordinated teams, since the four way split strategy it mostly punishes would not be strong anyway due to how scattered the Hunters would be.
In my opinion the game favors Monsters quite strongly mostly due to their ability to evade in the stage where they are on the defensive, the Hunt stage, though that is a larger and separate argument.
I don’t view sneak pounce as a very impactful mechanic balance-wise - just an annoying one mostly.
When did I say this was for both sides?
I said that most Monsters would probably have more fun fighting than sneak pouncing, but by the nature of things players will generally take the most optimal action for winning even when it is less fun.
Otherwise, I’d say they were goofing off or playing with a hand behind their back…like how I don’t skill Decoy on Wraith outside Defend mode.
It is a spectrum, as stated earlier.
That does make downed shooting feel worthless, admittedly.
At very least, they will be adding a cooldown to stealth pounce to prevent this.
Not sure what you mean by “taking you out of crouching”.