TL;DR, check the quote box
We all know what Cabot does, he can tag monsters so everyone can get more hits in because the monster is easier to hit, he is one of the best to interrupt monsters while eating. Not to forget the cloak as a useful way to protect yourself or others. And of course, his damage amp to get monsters down quicker before they wreck the team.
Slim can heal any teammate who isn’t being attacked from the other side of the map. In combat he is reduced to shotgun range and healing completely based on how many pellets hit the monster. This healing has a pretty long range and recharges faster with every connected hit. The closer you are to the monster, the faster it will recharge. His spore cloud removes the smell ability for monsters who stand in it creating small moments of utility where people can get away, and the monster does less total damage.
The problem is that they don’t compliment each other at all. Slim isn’t very good at focus healing and he needs a shield to keep people safe when he cannot heal. He leaches the health from the monster that is transferred into health. His actual mechanic is only based on how many pellets ‘hit’ the monster. Each pellet giving back more regeneration for the heal. Looking at the programming, damage =/= health leached.
Slim say’s something like ‘more damage, more healing’. This is correct for HIM, but when Cabot amps the monster, nothing really special happens. His healing is still the same…
Because Cabot doesn’t have a shield, but an AMP for more damage, he cannot help Slim with focus damage from the monster. They aren’t a very good match together. And because Cabot as support ONLY helps with doing extra damage he basically is a half assed support.
I thought, why can we not implement a mechanic for the damage amp that only helps Slim’s healing as a medic? When active, the leech gun does more damage returning more regen as well. That as long as the AMP is up, Slim can recharge his heals faster, actually doing more healing so he can focus heal better.
This means that Cabot can actually function as ‘actual support’ combined with Slim, making them a good pick as well. Now it’s just asking for a wipe.
There are however a few points that need to be thought of…
- The healing burst recharge cannot be 200% while the amp is up. Something like 150% is much more balanced and still more than strong enough.
- Slim with his current damage output will be too strong for this mechanic to work (too low damage). If no one is shooting, Cabot and Slim can keep the team alive for way to long. His shots need to drain the AMP a little quicker as well.
This is correct to the theoretical mechanics of the gun. Giving him more healing with more damage. It will improve the Cabot + Slim synergy enough so they are balanced together. It also creates tense moments where the AMP either needs to be used for damage, healing or both.
It will not fix Slim with the others though, he still needs some tweaks. But this might actually make him more viable in a combo that doesn’t have any shields.