Simple suggestion to add more perks in the future that have a singular rank. This meaning that the perk will do one thing and one thing only however it will do it well and it will cost a lot. Given that these perks will only have one rank rather than the traditional three, once you buy it you have the perk and all that it does for a significant price tag.
Think of them as a sort of purchasable “passive” rather than a perk.
i am opposed to having unlocks that make your character better.
If you want details of why it is bad:
Basically you have an advantage over someone that did not grind as much as you did. This is the opposite of what a competitive game should do. You simply can not compete with someone that has 2 sets of perks more than you.
Gladly (thats my specculation) they aknowledged this fact in the current challenge and tried to even it out by giving vasts amount of keys (instead of just removing the perk unlock system alltogether)
But as this is highly offtopic we should split the topic or someone will get mad. If i just would know how… mh
Hmm no, I think it’s fine briefly discussing it here assuming @10shredder00 doesn’t care.
So this is my only problem here.
You’re not opposed to the idea of this thread, you’re simply opposed to the idea of perks altogether.
Perks are perks. The ones suggested in this thread aren’t any better than the ones we already have. I’m assuming the high key cost is because that’s what you would’ve paid if you had bought a normal perk and upgraded it twice.
I can understand why someone might dislike the perk system in Evolve but considering it’s already there and won’t be removed anytime soon, why be against the addition of interesting new perks?
Make them ‘traits’ instead of perks. They give bonuses but also drawbacks, e.g.
Glasscannon - do more dmg but take more as well
BurstJetpack - More dodges, no flying
Blocked nose- No smelling, Right click sprays mucus in a cone