Solo for monsters and hunters works really well, and I know TRS has continued to make improvements to the AI that are noticeable. I have a few suggestions to make solo a better tool for players to practice with, that could hopfully be incorporated in a micro patch or with simple code changes. Some of these suggestions might be used to improve the bots used in PvP as well:
The tweaks would all be tied to the difficulty setting that is in the options menu. I would also suggest a detailed description of what changes with each option to better inform players what is going on behind the scenes. Currently as I understand it, the difficulty setting provides a damage increase buff and a damage reduction buff to the favored side and changes nothing when set to balanced. Here are my proposed tweaks:
For the Favors Hunters setting I would keep the Damage Increase Buff, but reduce the Damage Reduction buff. Some of the changes below should make the bots less squishy in a more realistic manner. There should still be some Damage Reduction however since it does make the bot medics more effective despite the bot AI limitations.
Jetpack: In both Balanced and Favors Hunters settings give the hunters more jetpack fuel and/or a much faster jetpack recharge rate. This is to compensate for the poor jetpack usage and positioning of the bot hunters. Playing monster against the bots it is too easy to land abilities since the hunters are usually out of jetpack fuel. Being able to practice using abilities against bot hunters that can dodge more often would make solo monster play more valuable in preparing a monster for real hunters. It will also let the bot hunters put more pressure on the monster when on the chase. Currently the bots are very slow when tracking/chasing the monster at least partly due to their poor jetpack management.
Movements Speed: In the Favors Hunters setting give all the bots the movement speed perk in addition to another perk. This would also improve both the bot AI dodging in combat and also the pressure the bots would bring in tracking/chasing the monster just like in a real match.
Remove the Damage Increase buff from the Favors Monster setting. The Damage Increase makes it hard to practice as a medic or defensive support because shielding and healing become too imbalanced to work effectively. I recommend a different method to buff the monster’s offense.
For the Balanced difficulty setting, increase the number of ability points given to the bot monster at Stage 1 from 3 to 5 since the bot monster AI is very aggressive and unable to mitigate well it makes it easy to kill a stage 1 monster. Increasing the ability points will give a stage 1 monster better mitigation through offense.
For the Favors Monster difficulty setting give the Monster the Movement Speed perk plus the current Damage Reduction plus the ability cool down perk, and 4 ability points at Stage 1 (with the speed, cdr, and damage reduction buffs, giving the stage 1 monster 5 ability points might be too much!). This will increase the offense of the monster while still keeping healing and shielding relatively balanced for purpose of realistic training/practice.
My hope is that these changes would improve solo play as a practice/training tool with minimal work on the programming side.