Sorry if anything I’m about to say was already answered but @Sidewaysgts tagged me here so that I could add my point of view on the subject. Quick backround on me: I play on PC and have reached Gold a few times on alternate accounts with my main account Noodles sitting around silver 3 for queue times. Gorgon was my main monster until I retired her in around December when the pounce glitch became unbearibly consistent and ended up as top gorgon player for the PC region before maining other monsters.
To start off I’ll go into detail about Gorgon herself. When she first came out I was able to maintain a 70% W/L ratio and this was with a 3Web Snare-3Acid Spit-3Spider Trap build for stage 3 but this was when Wall Pounce was working as intended for combat, that was until the teleporting traversal was fixed. After that fix the Wall Pounce consistently locked onto hunters without releasing, dealing no damage to the hunter while taking full damage from all sources. Mimic at this time was unusable due to how easy it was to interrupt the cast by shooting the main body, as nice as the damage was you never got it off reliably.
As of now the Wall Pounce glitch still exists so unfortunately her kit is still not 100% usable but recently there was a buff to Mimic that allows the Gorgon to take more focus fire per point in Mimic which allows for much more reliable burst. When trying to work in Mimic into your build you pretty much still have to dump 3 points into the ability otherwise you’re still better off putting the points elsewhere.
With the current balance of Gorgon I usually have 2 builds that I generally go depending on the situation:
Both builds at stage 1 are: 2 Web snare - 1 Acid Spit
Reasoning: You don’t want to fight stage 1, you have no health and lack significant damage. 1 point in Acid Spit is enough for farming and focus fire while 2 points in Web Snare allow you to reliably hit 1+ targets on every cast, it’s also your ‘bread and butter’ for damage and you keep it on cooldown. The reason I don’t go 1 in Spider Trap instead is because of how fragile the trap is, most of the time a hunter team can kill it without realizing they did, personally I prefer Web Snare for mitigation at stage 1 so I moved that point there instead.
Stage 2 will go one of two ways and it all depends on if I want Mimic at 2 or 3. If for some reason I’m getting strikes or its a non sustain comp I will go with Mimic as it can quickly force an aggro/full hp hunter to play back and safe until he’s topped up. Committing to Mimic at 2 requires all 3 of those points though.
The second option is to max out Web Snare, no real way around it, you really need 3 points in the ability. As for the other 2 points this is going to come down to preference, I’ve always run with 1 in Spider Trap and the other in Acid Spit but a friend of mine suggested leaving 1 point in acid and putting another towards Spider Trap for the extra health. Still playing around with the extra health spider though but I can vouch for the first build working very well
Stage 3 is basically the reverse of stage 2. If you went one route with going all Mimic then fill the rest of the abilities with points the way I described above and vice-versa.
Stage 3 is by far the hardest part of Gorgon as she can get nuked when heading into a team that’s already set up, this is why at stage 2 it’s best to take and even look for opportunities to gain strikes on hunters before reaching 3. Sadly I’ve never been able to use her to her full potential as shes always had 1 essential part of her kit unusable.
Currently, shes very hard to get wins with at a high level but I’ve been told that the pounce glitch will be fixed in the next title update and shes actually getting a nice little rework at the same time and when that happens I’ll probably be taking her into competitive play.
Caira is rough, she counters most of Gorgons kit through high sustain and negating Web Snare through Speed Boost. Hank also helps prevent any further progression on a hunter you are currently going for. Markov and Maggie in this comp have to be ignored to some degree, the two of them are near invincible with Caira and Hank helping them.
To beat this comp you really just have to look to forcing their hand, get them to split during a chase and suddenly turning on whoever is still following you. If you get unlucky with a 3-1 split with the trapper going to cut you off and the other 3 chasing, you almost have to rush the trapper with all you’ve got and get around that split fast. If it’s a 2-2 split then you want to turn, it should always be the assault and either medic or support so just turn on the non-assault and try and get a strike there, just make sure you are single targeting, hit multiple people with web if you can but keep acid on one person.
My posts usually tend to get long winded like that but since this is the first time I’ve responded to a thread I like to go into detail, if I missed something or your unsure of something I might be talking about though, feel free to ask and my responses afterwards are usually a lot shorter