I wanted to gauge a reaction for this idea. What if you had a few seconds to see the perks of the other side? For example, if you see Support is running all Jetpack stuff, you might try targeting the Trapper or Medic first. If Hunters see the Monster has stacked Move Speed and Feed Speed, they would try for a wider cut-off angle, or be more aggressive knowing the Monster has no combat boosts.
I think it would be a fun dynamic, a psychological back-and-forth. Hunters know that Monster knows Trapper has no Jetpack or speed boosts and will likely be targeted first, so how to work around that? Similarly, Monster knows that Hunters know it has no combat boosts, so what is the best way to zig-zag and double-back to reach Stage 2 without a fight?
Some perks you can make an educated guess about within the first few minutes, others not so much. Anyways, that’s the idea. Thoughts?