When Behemoth was shown and players were concerned that he’ll be too weak to slows, we were told that he’d be much more resistant to them, and that even harpoons would only slow him down when rolling away.
So then, why wasn’t this done in a way we were told it would be?
At the moment, the easiest way to win against Behemoth is to spam slows, and you completely disable him.
Harpoons -> While they do not technically stop him, they slow him by 80-90% when rolling away from them. This is the same thing as stopping him completely, and don’t give me any BS that it isn’t.
Stasis -> Slow him by 80-90% when walking and by 50-60% when rolling. I get the walking part, but no other monster’s traversal is affected by stasis. Why is Behemoth’s destroyed by it then?
I really love playing Behemoth, even in his current buggy state, but this is just a game ender. If you run into a trapper that only spams slows whole game, it’s over for Behemoth. Harpoons are not that bad, as they can be broken and are only effective if you’re moving away from them, but stasis gun/grenade remove his ability to walk, and when he’s rolling he’s only as fast as a running hunter, so no chance to actually keep up with a running hunter.
Should defeating Behemoth really depend this much on harpoon/stasis spam?