I think there is a decent chance the things I’m bringing up in this topic are intended mechanics, but I just want to say them out loud because I think they’re weird and I never see anyone talking about them.
I’ll start by stating a fact that I’m guessing many players don’t know: When shields overlap they are completely wasted. What I mean by that is that overlapping shields both take full damage from single attacks simultaneously.
Example: Hank wants to use his shield gun to block a stage 3 rock from Goliath. He wants to protect the assault but the assault doesn’t realize this and also pops their personal shield. Both shields take 730 damage when the rock hits the assault directly. This overloads Hank’s shield gun and leaves the assault’s shield at 54.375% capacity. Hank has now wasted his shield for no reason, because this is exactly the same outcome as if he had done nothing for the assault’s shield. Here is a video of this occurring as evidence (notice how at the score screen it shows that I shielded 0 damage this game, even though my shield gun was clearly completely depleted by “blocking” a stage 3 rock):
The above example feels counter-intuitive to me, but I realize it may be intended to prevent Hank from making it impossible for a monster to burst down assault’s personal shield. This mechanic feels a lot less fair to me with regards to Sunny’s shield drone though. The drone is smart enough never to shield the assault when their personal shield is up, but it is not smart enough to stop shielding players after they take damage, as I have said in the past. This means that the following situation is completely plausible:
Behemoth is moving to attack the assault. Assault wisely (or so he/she thinks) let’s the behemoth hit a couple of times before activating his/her personal shield. Unfortunately this means a nearby shield drone starts “protecting” him/her. Since overlapping shields are wasted (but the shield drone doesn’t know this) the Behemoth pounds away at assault, crowd controlling him/her to prevent incoming damage while depleting the assault’s personal shield and the shield drone at the same rate (completely wasting Sunny’s shield capacity). Once the Behemoth has drained the shield drone it swaps targets, having prevented damage to itself by attacking the assault and draining the drone. Now the assault’s unfortunate team mates have an empty shield drone that actually shielded a grand total of 0 damage while still using its full capacity.
Anyway, this post isn’t me saying action has to be taken or anything like that. I just wanted to say that shields are weird and the shield drone is still stupid. I was curious if community members had anything to add my musings or if TRS thinks this is worth changing (maybe it isn’t).