As a support main I feel the Shield Drone dose needs tweaking, I feel like I’m sometimes cheating the monster out of a deserved win were I shouldn’t be able to or giving my team a second chance we probably shouldn’t have had.
Example one: playing a game against a good Kraken, Medic and Assault dead, tell Trapper to run and bait the Kraken to pounce me in range of the shield drone. It worked better then I expected… the pounce lasted way too long because of the shielding, I expected to hold out about twice as long as usual from three quarters health but in the end it lasted more like three to four times that and the Trapper got insane distance allowing us to drop again. End loss.
Example Two: When playing a game against a decent Behemoth in Aviary we were three Hunters down on from losing fight, I was the only one left and needed to hold out for my teammates and protect the relay for about one minute thirty seconds. I set up a Shield Drone on one of the high grounds and prepared for a tough struggle; by good use of Cloak to get away, high ground to avoid pounce and Shield Drone to negate damage while my Cloak was refilling I managed to hold out. The Shield Drone saved my ass two times from across the central pit while my Cloak was refilling and the Shield Drone ended up absorbing over 2.5K of damage (most of it from this hold out). End loss.
Example three: When playing against and exceptional Goliath we had reached a stage three full health fight in Fusion Plant (one level one dome in which he avoided damage really well), we at first set up inside the relay room were we had a standard skirmish in which I gained a strike and the Goliath lost about one and a half bars of health; the Shield Drone I placed here (v) played a huge part in this minimal loss for us by keeping me up while he focused me and pushed me down to ground level.
Then the Goliath retreated to gain some armour and the health regen buff and we set up here (v), as you can see the Shield Drone has a three hundred and sixty degree, high-ground, line of sight to nearly the entire platform.
In the next fight we annihilated him (full health and armour) getting only about three to four strikes (two of which were when he forced a hunter off the platform) and a dead Daisy. I feel that this was partly due to the Shield Drone’s 4.75k of protection (at least ninety percent or more of my total for this was in these two short fights as we only had one dome before in which he didn’t attack much). End Win. Heres an end game Performance screenshot:
In conclusion I feel that the Shield Drone is a very powerful tool when used right and at times I feel it is too powerful. I want to win of course and I love how Sunny plays but when things like the aforementioned examples happen I feel conflicted: how much of the play was due to my and my team’s skill in using our gear well and how much was it due to the Shield Drone carrying us? As someone who wants to win with skill or not at all this is something that concerns me…