First off, let me point out that I know that there are other threads on this topic, but none of what I’ve seen covers the details as I would. Just wanted to make a few points.
I (along with a lot of other players, it seems), believe this has competitive potential. That’s pretty obvious. The leaderboards were nice in the beta, I liked knowing where I was at, and generally how others were.
I just felt somewhat pressured to do well, in order to maintain a pretty good W/R ratio (and I did so as Goliath, which is all I care about). There wasn’t any way to really practice and build up some good perks before really getting into the thick of things. I managed to try a few strategies, but I feel as if it would be better to have a separate non-leaderboard affecting mode. So, 2 separate modes: Ranked and Non-Ranked. I found myself thinking of CSGO’s Competitive/Casual way of handling things as a good base framework for this, since once can practice in Casual, and then eventually get on to Competitive, which will actually affect their ranking (I’ve barely played Competitive CSGO, someone correct me if I’m wrong).
Now, I’d like to cover a few other things. Both Ranked and Non-Ranked mode should allow XP gain. Non-Ranked mode isn’t exclusively a Private match, which you can queue up with a group of 4 other friends. I haven’t seen anything of Private matches(or Custom, whatever one you can edit settings in), because I’ve been playing PC, and the beta had Hunt mode Multiplayer only. Private matches should not count toward Ranked, that’s obvious.
Ranked mode should have party queueing, similar to how the PC beta went. Players can queue up in groups of 4 hunters at maximum; if a monster and a hunter are allowed to queue up in a Ranked match, one side can throw, and it really isn’t fair that way. Players should also be able to queue up individually as hunters (and obviously, as monster), and be matched against people of similar Win/Loss rates or Win numbers, or however matchmaking would work (I’m not good at figuring that out, so I’ll leave it to someone more qualified).
Also, I’d like to address, as far as quitting a match mid-round goes, I’m sure there must be a way of detecting if it was a player-chosen disconnect, or a network issue. Yes, people can fake network issues, but I don’t see this becoming a massive problem. Even if that happens, there are ways of punishing players.
I may edit this post with an idea I hadn’t covered. Either way, I’m very open to feedback and questions!