Those are actually strategies, though. Parrying isn’t a stat. It’s a skill. One that, at present, only like 3 enemies in the game do.
But stat buffs DO matter. Because eventually enemies stop posing threats, even if they are smart. No stat pumping makes players far more overpiwered. However, you might also imagine a crowd of enemies that can ALL parry any of your attacks, or a group that just avoids everything until you are out of stamina and hammers you.
That isn’t fun. Not to me.
You do realize that you’re almost literally just describing PvP, right? As you play more, other players have a higher average skill level, and some do actually analyze your gear to fight.
Except gear drops can be guaranteed. Especially in DS3 where half of the weapons you get are just lying on the ground or come from boss souls.
Also, “skill based” is extremely subjective. I can’t parry for the life of me, but if I come up against an enemy that can only be killed by parrying, then I am fucked. To others, dodging on time might be tough even though they can execute a perfect parry. Or reading an enemy’s movements. Some things can require skill for some people, but to others they can be a breeze.
However, if my problem is that I don’t do enough damage, then that is more easily rectified. But as long as you don’t use beginner-equivalent gear, it doesn’t matter whatsoever.
Hell, I have been using the Farron Greatsword, a weapons most experienced players don’t touch, for 2 full playthroughs now because it is fun. Damage is not a problem in this game at all. As long as you use something passable, effort can take you the rest of the way.
I am done correcting spelling here. Typing on my phone sucks.