Sorry guys! I've been a bit preoccupied so I've been slacking on my responsibilities here. Well let's get you guys caught up.
So here's the run down,
New models relating to foliage
Concept art of baby turtle, more specifically the Toxochelys.
A sound clip and a score that I can't link to here
And then a early concept for a revision to the pachycephalasaurus.
The completed version of the new adult Pachy. Younger stages coming later.
(go to the devlog to see, the forum doesn't like the image)
Vigorous work on plant research, making sure they all are accurate and look different.
Lots of work on programming in the fighting system. The very basic way of explaining it is that there's 2 layers that each animal has, outer and inner. The outer layer has things like feathers, skins, scales, etc. that all have their resistances and weaknesses. Once you get pass the outer layer the inner layer is the tissue and bones, the important stuff. AI will target weak spots in your outer layer defenses and will prioritize others, while players will need to learn these tactics too.
Again very brief so do go on over to the devlog to read more.
Also go to the devlog to see the dakotaraptor attempt to catch (and fail because of lack of programming implemented yet) some small birds.
Edit: of course once I post it it all breaks.