I know the patch just came out and everybody is exited about the T4 hunters and the Behemoth, but I would like to spoil this cheerful chaos with a drop of realistic criticism.
I’ve played as all of the monsters against the T4 or almost T4 setup. And I encountered the phenomenon I have not seen before - losing my health. Down to zero. I only managed to win 3 games out of 8 - 1 as Wraith and 2 as Kraken (granted, I don’t know how to Wraith, and the second loss occurred because of my mistakes rather than hunter’s ability). Behemoth is obviously new and requires a lot of training, and I’m not surprised.
But Goliath? The speedy, tanky, savage, fun Goliath that we all know and love - what happened to him? I cannot remember being destroyed so horribly at Stage 2, full hp, full armor. I only managed to get 4 down penalties on 3 hunters, each at the cost of at least two bars of health - a very bad exchange, in my opinion.
So, what is the main reason behind the losses? Is this the OP nature of the new hunters - not really, since each of them has a specific and pretty obvious counter (Crow - frequent vector changes, Sunny and Slim - concentrated focus, Torvald - engagement in closed space, where Goliath should be fighting anyways).
The main problem behind new hunters is their ability to deal damage and survive while demanding little to none coordination between the teammates. Here is how it works:
Crow - just slow the monster down by CD and do tiny bits of damage here and there. Dodge when focused. When out of the fight, abuse Gobi’s RIDICULOUSLY fast CD.
Torvald - Mortar strike. Enough said, unless you are fighting in the area with low ceilings, which is probably your mistake by default (remember, we assume you’re fighting Goliath).
Sunny - deploy the shield drone on the rock / building slightly above the fight area. Watch it absorb all damage from LVL 3 Rock throw and smile happily while taking chunks out of monster’s health with the mininuke. If teammates get cornered - no problem, just let them fly away from the corner they got themselves in.
Slim - “pew-pew-pew, vzzzzzuh. Pew-pew-pew, vzzzzuh”. Your teammates are always at full health no matter where you are located, an isolated hunter cannot be smelled, you can tank a lot of damage unless VERY heavily focused, and you puff your vape in the meantime. Life is good.
All in all, what have the new hunters brought to Evolve? Simplicity, automatism and intuitive tactics that work against 3 out of 4 monsters (Goliath, Wraith and Behemoth). Is this fun? For the majority of players the answer is yes, since there is no need to worry about somebody not doing their job. For the minority of players who value tactical play and strategy, these new characters should be a disappointment, since there is no need to get creative about their usage.
My verdict, therefore, is pretty depressing: Rest In Peace, Goliath, Wraith and (most likely) Behemoth. The new hunters just have it too easy on you lot.
Edit / Day 2 update:
Perhaps I have underestimated people’s ability to play Evolve to their worst. Today I logged in with firm determination to crush the T4 setup, preferably LVL 40, as Goliath and Wraith. Wraith didn’t go so well (2/3) but Goliath has rejuvenated himself completely (4/4). What kind of magic happened, you may ask? The great powers of stupidity and courage have helped hunters jetpack directly into Rock throws, gather just in time and place for a collective leap smash and conveniently run into ideal places for a pounce attack. Who cares about Torvald’s mortars and Sunny’s shields when the poor fellas wouldn’t even engage me as a group of 4? I haven’t laughed so hard in a very long time.
So, the final verdict has changed: Goliath and Wraith, carry on. Business as usual. Some skilled teams will pose additional trouble, but the larger chunk of pub matches shall still be a fun, easy stomping over the fellow players.