So there have been several threads touching on the issue of Lazarus, his lack of picks in competitive play, the lack of opportunity to use the main reason he’s on the team, and yet also his seemingly “over powered” nature against less experienced or skilled monsters.
I’m using this thread to collate the genuine and interesting opinions on how Laz could be changed to improve the enjoyment of playing as him and with him, as well as against him; ideas on how he can be reworked that make him an all round more viable pick.
Sorry if I’ve not credited your idea, just know that I’m not claiming these are exclusively my ideas and that some are definitely things I’ve remembered from other people’s suggestions! They are also individual suggestions, not intended to necessarily all be used at the same time.
#I’m not interested in your story about how Laz is perfectly fine/utterly broken because [get some skill|anecdotal example|medics should be healers]
Take that to one of the other threads about Laz.
Remove revivification of incapped hunters
Reviving incapped hunters promotes body camping, and body camping/kiting is an all or nothing move. It’d be nice to have a bit more tactical nuance in battles with Laz in the same way we do with other medics/support combos. Be true to his name, only allow Laz to revive from the dead. This allows monsters to move more freely between hunters to try and force a win by actually taking the team out rather than the anti-climatic situation of current that sees laz try and fail to revive the dead body and the whole team then knowing what the likely outcome is now that person is 2 minutes away from being back in the game.
Other medics force the focus and chaining tactics from monsters, I feel that Laz offers the opportunity to make the optimal strategy something different to this, namely broad damage with a well executed final attack. While he can revive incapped players this strategy can never be seen.
(note: I really think this needs to be combined with an ability to stop the monster eating bodies for the best effect, it gives the Monster a window, creates a cat and mouse battle between laz and the Monster, and also ensures that Laz doesn’t feel like he is utterly useless)
Block eating of bodies
Make it so that if Laz is within a certain range of human bodies that they can’t be eaten (or maybe all bodies, any wildlife, probably easier code wise). Possibly linked to having the lazarus device “armed”. This acts as both a way to try to give Laz opportunities to do his thing, and gives a sub-strategy in Laz teams if he is able to utilise his cloak around a feeding monster for a small period of time.
Sniper rifle emetic quality (@ONP_X)
Allow shooting of hunter/human bodies to make them inedible for a period of time
Personal Shield on successful revive
Laz almost certainly will be targeted the moment he goes for the revive, he’ll either be interrupted and likely killed, or be successful and…likely killed. It’d be good to have the device provide a personal shield for Laz on successful revives, though nothing of the kind of duration that the Assault enjoys.
Make Laz’s cloak a toggle weapon rather than a cool down one. It probably can’t be done due to the way abilities in the game work, but the feeling has been that if Laz can pick and choose when to be cloaked he is going to be more survivable.
Cloaking masks scent
The problem with cloak is that it only does so much, and good monsters can quite easily work out where laz is. Ideas on this ranged from giving Laz an anti-smell boost before and after the cloak is used, to hiding footprints and/or jet trails.
The Lazarus effect (@DrevD)
Have the device not instantly revive anything, but bring it back to life over a period of a few seconds like a reverse incap state. This would force the monster to choose between Laz or undoing the work Laz has done
Lazarus device number tweaks
Increase the range of the device, but make the cast time longer. Gives the monster less of a target to aim at arbitrarily, but also more time to deal with a Laz who hasn’t been sneaky enough.
Never ending revive timer (@miles_mungin)
Have it so that even if eaten the body can be revived (although with a strike). It makes body camping infeasible since the timescales are too long, and improves the chances of getting someone back into the game, even if it is with a strike.
I’m not putting all ideas in here, I want to highlight ideas that to me feel to be true to Laz’s core principles and mechanics, and that don’t ruin the game for less skilled players just to balance things out with the pros. But feel free to post any below that I’ve missed, and I may edit them in to this post!