For obvious reasons, this isn’t official. I thought of it and decided to post it for others to read/comment on/take ideas from/insult as they wish. I am not suggesting this idea, which is why I did not merge it with a larger thread.
Appearance: The limbs are rearranged to be symmetrical. 4 legs, 2 arms. The large open space in the torso is no longer present in order to maintain Behemoth’s uniqueness and for other reasons I will elaborate. Instead there are several plates reminiscent of insect’s exoskeletons, with a thin groove down the center. The mouth remains open above the red line.
Armor Color: Bright yellow, to distinguish from the pale yellow/green of Gorgon.
Health: Less than Kraken, more than Wraith or Gorgon
Stage Differences: Stage 1 is as the image appears. Stage 2 adds segmented plating to its back, similar to a pill bug in appearance. Stage 3 adds several short blunt spikes to the back, similar to this in form.
Size: The maximum height allowed by the game with a thin body.
Movements: Similar to Kraken, it is minimalistic in its movements. The arms never make extreme motions, with melee attacks being performed through thin tendrils that extend from its inner arms with small motions and stabbing motions from the legs. Climbing does not extremely change its orientation, using the arms to maintain a vertical orientation and the legs for movement. Eating is shown as it sprays the food with acid from the mouth while simultaneously extending several feeder tendrils, similar to Wraith’s disintegration/vacuum method of feeding. Sneaking causes it to lower its central body enough for the hands to touch the ground, bending the lower joints in its legs to ensure it maintains a small stance.
Using a one-bar stamina system like Behemoth, the Abomination burrows into the ground. While burrowed, only the portions above the red line are visible above ground.
While burrowed, it moves faster and takes slightly less damage, though the portion of its head visible can still cause headshot damage. It can move up and down cliffs while burrowed, though at a slower pace than if unburrowed. Staying motionless while burrowed still uses stamina. Burrowing does not prevent the destruction of destructible objects or the startling of birds. You can target enemies with pounce while burrowed and exit the burrow via a pounce. You cannot attack while burrowed.
Combat Ability 1: Spore Bomb
A pod grows in its palm and it tossed as a projectile. It does the most immediate damage out of any of its abilities. If it is not triggered while being thrown, it will embed itself in whatever surface it impacts. After a short arm time, it becomes a stationary bomb with reduced damage that will detonate if a valid target enters the detonation proximity. Points increase velocity and detonation range, stars increase damage.
Combat Ability 2: Miasma
The Abomination is briefly motionless and vents a sickly yellow gas from vents in its torso. The gas reduces hunter visibility and does minor damage. It also serves as a buff to the Abomination by reducing incoming damage, allowing it to serve as a defensive Supernova. This ability is most useful as an escape tool or a combat augmenter. Points increase size and duration, stars increase defensive buff.
Combat Ability 3: Devour
The plates on the Abomination’s underbelly part, revealing the mouth on its torso. Tentacles shoot out to seize a target and drag it back to be digested. The range is shorter than abduction or Tongue Grab, but the radius is larger. Valid targets are any target than can be Abducted. Devoured targets take no damage from the initial hit, but are dragged back and trapped in a semi-transparent pod on the stomach. The pod has its own separate health bar from the Abomination and must be destroyed to free the captive. The Abomination takes reduced damage from any damage dealt to the pod. While there is a pod, the Abomination has slightly reduced movement speed, both normally and when burrowing, though it can still burrow. Trapped hunters can still activate class abilities, with the exception of trapper. They can be targeted for healing or shielding, but the value is reduced. The pod deals continuous damage to the victim until the victim dies. At that point, the plates reseal over the pod and the chance to free the victim is gone. Like a megamouth, there is no body or incapped player left behind. For one minute after the pod is retracted, the body of the target is stored within the Abomination. For the first thirty seconds, holding the eat button without another valid target will cause the Abomination to digest the remains for their full value. For the next thirty seconds, the remains can be digested for 1 meat. If the Abomination uses Devour again while it still holds remains, the remains will be regurgitated at its location as it Devours. This serves to both ensure Lazarus gets a chance to revive and leaves evidence of its location. While holding a hunter, the incapped icon and Laz’s revive icon move with the Abomination. Points increase range and velocity, stars increase range.
Combat Ability 4: Minion.
The Abomination spawns a minion to aid it. The minion is taller than a human, but smaller than a stage 1 Wraith. It appears to be a combination of a human, a Abomination, and a Goliath. It is capable of generating armor and possesses a ‘leap’ traversal with a single stamina bar (Not like Behemoth, but a single leap before it needs to recharge). The leap is more horizontal than vertical, though it can be used to jump towards airborne hunters. It has no ranged attacks, but moves slightly faster than a hunter when not using any movement enhancers. There are three ways to use the minion. One is as a trap. Press the ability button without selecting a target and the Abomination will vomit a pod from the torso mouth. The pod will hatch itself if a hunter enters a certain range, after which the minion will move to attack them. The second is as a body guard. it is performed like the first, but instead of leaving it, hold the hatch/eat button while next to it. The minion will act like the Minion map effect from Refueling Tower. The third is targeted. Hold the ability button and target a health bar the way Slim does with his healing bug. The health bar can be wildlife or a hunter. When a target is selected, release the ability button. The Abomination will vomit out a pod, which will immediately begin to hatch itself. When the minion hatches, it will single out the target you selected and attack it. If the target dies, the minion will switch to ‘bodyguard’ mode. if the target returns, via dropship, Laz, or respawn beacon, the minion will switch back to targeted mode. You can only have one minion at a time and the minion does not have a limited lifespan. Points increase speed and health, stars decrease hatch time.