It was fairly clear that the interactive video was staged. It was a demo really.
Just finished watching today’s stream, except for the first tourny match (couldn’t find it on the twitch channel…if anyone has a link I’d appreciate it). I saw one match with the devs playing, and kraken lost. Watched where the Kraken won one, with Malik playing very well as the monster. However he was allowed to get to stage 3 untouched, and it was still a very close game. Then I watched the last one, as the Kraken came close at stage 2 but couldn’t pull it off.
Any way I still am not convinced about Laz, I think he will continue to be a point of contention. Essentially, he feels cheap…and it really messes up any sense of progression for monster players. I understand that his role to undo monster progression by removing strikes, but I don’t know if that is a wise choice. You could just tell from the twitch chat that most people did not like what they were seeing with Laz. I think if this were a strictly co-op game and we were playing a NPC monster, Laz would not be a problem, but as is, he creates unsatisfying gameplay imho. Both for the monster player, and for people watching. On the hunter side, doing damage to the monster’s health is very satisfying since you know thats progression you can put in the bank. I think you need to keep that for monster as well, even with Laz around.
Again, Im just some guy who has only watched games, so take this for what it is… bit I don’t think Laz should be about removing strikes. I think removing strikes is not the way to go with any hunter. Don’t remove the sense of progression for monster players. Instead of removing strikes, simply have laz be the medic that can bring back incap players quicker and of course bring them back form the dead without waiting on the shuttle. That alone is great. In fact he’ll play exactly as he does now, BUT at least the monster will know that his incaps are not for nothing. He might be too weak without strike removal, but tweak other things to make up for it. Just don’t have strike removal in the game as a standard ability. My 2 cents.