IDK what order you did this hell you could have done it all at once. But back in the first beta (was in top 100 trapper) the monster went like this stage 1: was an easy kill, stage 2: was close to par, stage 3: was more powerful then the 4 players. this is reflected even more in the voice recordings that you guys did they all say at stage 2 “now it’s an even fight”. now it’s: stage 1: par, stage 2: more powerful then the 4 players, and stage 3: just quit if you are hunter. I get it monsters got wrecked unless they were good at the game but to top things off you gave them armor every time they killed something even if they didn’t eat it. that in itself balanced the issues that the monster had out. keep the armor grab but reversae the damage and for god sacks bring back some cool downs the kraken should not be able to spam like that, lightning is now chained lightning.
Another thing medics have been obviously Nerfed since the beta in the beta Val could keep people alive using her heal gun the same way Hank can shield people (the amount of healing was equal to a stage 2 monster damage). Now it literally doesn’t do anything now the only ability that heaths at all AT ALL is the AOE heal. so literally all medics number 2 doesn’t do anything unless you are Lazarus. add a 25-30% increase to all medic 2 heals. or heck fix the monsters so they can’t one shot people at level 2 and we should be good.