I’ve thought about this concept ever since they introduced Hunt 2.0 and wondered if it would work in Evolve.
I dabbled with Hearthstone for a while, and while I never got great at it, I thought it had a pretty solid method for determining your skill level in the ranked mode.
Now, these two games are clearly different, but you also see a monthly ranking system in games such as Killer Instinct, as pointed out above.
Also in Hearthstone, you get awarded card backs for finishing each season at a certain rank.
So, I don’t know what the timetable would need to be (a month, a few months, etc.), but I’ve often wondered at how this kind of system would help spice up Evolve. For one, you would get the “rank decay” because your rank for the next month or season or whatever would be based on your overall performance from last month/season. So if you sat on your pretty little Gold one for too long without actually doing anything, you’d lose it. And then, depending on where you finish, maybe you do get the special skin for the month!
Of course there’s the issue that Evolve relies on team play rather than individual play for the most part, such as Hearthstone and Killer Instinct, so it’s probably not a perfect system, and would need adjustments from how it is implemented in those games. But I feel this would both A.) Give you multiple shots at re-determining your rank and B.) Give you more of a reason to play every month, season, whatever.