I feel like the feeding perk is breaking the game. I’ve been running it like … always. And chose to just avoid it for one game and it’s impressive how game breaking it is, how SLOW I was eating and how I had to be aware of how the hunters were always on my ass.
The entire purpose of the game is a marathon (forward progress amirite ?), trying to make permanent damage stick to the opponent while not taking too much (health/incap) and if you see an opportunity, you try to sprint to finish it. Monster has to evolve to shift the balance of power/gain health. The feeding perk has direct impact on this marathon and on the evolve meter unlike any other perk.
I’m pretty sure if data was there to see perk selection among rounds for monster the feeding perk would be at least at 90% because it’s just that powerful and any lvl40 monster just know it (if we forget rush crowbill sloth elite 35% damage bonus with 3 point in one ability and cooldown reduction stage 1 troll that shouldn’t actually exist).
I think it’s also a huge factor why Lazarus is not played (or at least not viable) at high level. During combat a simple weapon reload is enough time for the monster to eat a corpse and instantly shutdown Lazarus, instead of allowing a larger window for the monster to be punished and for Lazarus to slip in.
The feeding perk breaks this delicate balance and is allowing any decent monster player to go stage 2 with no health lost around 1 minute and instantly dramatically dwindle the hunters chance of victory.
I felt proud of rekting teams. But now I feel like I owe it all to that perk. It’s too cheap.
It would also be cool to allow some diversity among the monsters perk at high level. The only times I’ve not taken feeding speed perk were during defend modes because I’m already stage 3.
It would maybe also lessen the number of Cairas because of how important finding the monster fast is important to ensure a stage 1 dome.
Hunters right now perk wise, are in a pretty good spot. Even jump height is pretty good. Monsters in hunt ? Feeding is the whole concept, you take it, you can keep ahead of the hunters too easily, and shutdown Laz at the same time.
You don’t get punished by sneaking at the start of the round because by losing 20 seconds you gain one minute of free fast meal instead of taking far more longer time. The feeding perk allows you to eat between Tyrant/Crowbill Sloth/whatever attacks by doing small steps. Regular feeding speed would make you retreat and lose more time, or simply knowing you couldn’t you would have to find another spot, and actually avoid big wildlife stage 1 because of interruption.
The problem is that if that perk is removed the W/L ratio between hunters and monsters will heavily shift into hunters favor IMO, at least for some time, until every monsters find his perk niche.
But I’m hugely in favor of first removing it and then fixing something else. Right now this one perk is messing the entire game balance and is removing perk diversity for the monsters.
To conclude my point, that would mean removing the feeding speed +100% elite wildlife buff, I don’t remember on which monster, and to replace the feeding perk by bringing the megamoth pounce bonus to the monsters perk, +25/50/75% of damage for pounce attacks (or any other cool ‘monster’ thing that wouldn’t mean breaking the balance of the game).
PS: I’m almost tempted to record games with/without feeding perk to show how game breaking it is.