Exactly. It’s just that personally, for example, I have spent Keys on certain Perks kinda dependent on the idea that I can “travel reliably”. So it’s a new thing to have to look at my Jet Pack with more suspicion from now on.
A lot of the core gameplay in how to fight Wraith is Jet Pack based also. That’s part of the scary bit as it affects “core gameplay”.
Like, imagine if they introduced a Hunter perk which stealthily lengthened the cooldown on all of a target’s abilities for 2 - 3 seconds… Imagine all 4 Hunters ran that Tier 3 Perk…In the wrong circumstances the game would die from something like that if people “hard committed” either way.
You’re accustomed to a certain rhythm of playing… a certain set of rotations… and it will be upset. Shigeru Miyamoto (I think or some other Japanese game designer) once stated that the rhythm and cycle of motions is actually the core enjoyment a player has (the “feel” of a game)… so anything that upsets it… can severely backfire on a game.
But we shall see.