as topic suggests the map “Refueling tower” is unwinnable for the monster against a hunter team who abuses the map.
In specific this means that it is extremely easy to camp the door from which you can look directly at the generator.
Explicitly the following happens…
A monster level 3 can never kill the generator as long as any hunters are alive because the hunters sit outside of the door and just poke the monster when it tries to hit the generator
If the monster then tries to engage the hunters outside of said door there is quite a bit of travel distance between the generator location and exiting the door. This allows the hunters to back off early / mine the area.
In addition to that, outside of said door there are 2 small but very high pillars which hunters can abuse by running circles aroun d it and going up and down and the pillars themselves are hard to stand on as monster and can also again be mined.
This is made even worse against characters who can use any form of steralth - especially when Lazarus is added the team has 2 people who can go invisible and take turns camping the door and hitting once if the monster shoudl attack the generator
In the end the timer runs out.
The main problem is the distance between the generator and the hunters outside of the door and the fact that they can always have line of sight and back off early.
The map is literally unwinnable against a team who understands how to abuse the generator`s location.
Please change the generator to be located elsewhere. Even if this is not represented in your map data yet it will be a thing once people learn the map.