While watching the E3 tourny, the thing that struck me was how at tier 3, the monster didn’t feel like he had an advantage in the fight really. I think every match i saw it came down to the hunters camping the objective and then the monster having to be very careful to engage.
I was thinking that the more mobile side is going to have the most control over how the engagement happens most of the time, and because the monster is more mobile, to balance that at tier 3, you ended up making the monster not that deadly. What if as the monster evolved he got slower. This would turn the game away from at the end the monster having to be very careful how to engage the hunters and turn it into how the hunters have to be very careful about how they want to engage the monster. Allowing for greater lethality of the monster.
So he was weak, at the beginner but fast. Then he gets stronger and slower and by stage 3, the hunters are the ones that have to be pro active before the monster destroys the objective. They need to be chipping away at the monster way before the monster reaches the objective. But they have to be way more careful then when the monster was in stage 1