While I don’t really like the current system in place with hunter/monster selection where you can’t see what the other side is picking in order to counter it, I understand why it is needed for balance purposes, otherwise one side would always be perfectly countered. Which is why, instead, I think it could work to let everyone choose their hunters/monster, but not perks, then be able to view what everyone picked, then choose perks accordingly. This would keep the random chance and supportive team building, but also add a little bit more strategy to the selection screen. It’s probably too late to implement, but it was just an idea I had that I thought would be better than the current system. Thoughts?