I’ve got that idea by looking into the thread about the development of Evolve:
You can see that the concept was to add aesthetic effects on the monster if it was in fight with an armor. You can see that it feels furious like never with steam effects and its mouth burning on the top of the art.
This gave me the idea that the monster could have a rage induction bar in the bottom right of the HUD, which increases if the monster takes damages from the hunters. It’ll increase twice faster if the damages taken are hitting the health bar.
If it’s full, the monster can activate it and run 15% faster, climb 30% faster, have its ability cooldown reduced by 15% and have its ability effects increased by 20% (like the duration, AoE, distance, etc…) (can also stack with the wildlife buffs). The only downsides are that it lowers if the monster do not fight against hunters to a minimum of 25% from the max if not activated, and the monster takes 10% more damages from the hunters if activated. The ability lasts 45 seconds and cannot be used again.
I’ve got the idea of rage for the monster, but what about the hunters? They don’t have their own ability to fight against a mad monster!
This is why I thought about the same kind of thing for the hunters with an alert bar that I would call “Call of the Support”. It is under the “objective’s status” bar and instead of having buffs like the monster, they call for 4 soldiers controlled by the AI.
The bar will increase if a hunter gets a strike from the monster, even more if he/she die.
The soldiers have the same stats than the hunters except that they have more health and can slowly heal themself (more than the hunters in TU9) and the hunters depending by the number of soldiers remaining, but they do not have abilities. And because they heal the hunters, it convinces the monster to kill them first.
The way to send the soldiers is the same than the monster’s rage, but only the support can call for them.
Both the monster and the hunters have some conditions to activate their ability and things to remember:
-The monster must evolve on stage 2 or 3 to activate the ability, for both hunters and monster.
-The monster’s buffs, if enraged do not stack with the perks.
-The monster cannot use his rage near the relay.
-Both monster and hunters must be in fight to activate their ability.
-Taking damages from wildlife will not increase the bar for both hunters and monster.
-The “Call of the Suppport” bar will not increase if a hunter gets a strike or die from wildlife.
-The soldiers will teleport away after 30 seconds if not fighting (only near the relay) (I don’t think this is a good idea however).
-The ability, both for monster and hunters cannot be used in Arena mode. Only aivable in Hunt, Rescue, Nest and Defense mode.
Tell me your thoughts about this idea.
PS: the rage induction is a reference to Monster Hunter. If you deal a lot of damages against a monster, it can be mad and his attacks are quicker and a little bit stronger, the monster can also perform attacks or debuffs that he couldn’t do if not angry.