@MacMan i would like to propose changing Parnell’s SS from being a single use ability that doesnt last very long (like cloak) to make it togglable. how about instead of taking damage on use he slowly takes damage from it over time and you can use it for as long as you want (unless your health gets to a certain point, then it will deactivate and you will have to heal before continuing to use it). this would allow for Parnell’s damage taken from SS to actually be a tradeoff (right now, unless you dont have a shield AND are being focused there is no reason not to use it), and it would allow for medic and Parnell to have to communicate more so that Parnell will never have to leave SS.
It would also be a taunt to the monster. the monster would have a choice between killing somebody or attacking the assault with no life that’s doing tons of damage.