Okay, so I was watching the old livestreams and I remember hearing guys talking about ‘builds’ with abilities chose and starting round perks chosen. This gave me a handful of ideas of ways to make the game more varied and, in my opinion, better.
At the start of the round, you get to choose between perks like more damage, heatlh, eating speed, ect. However, most of the perks I have seen are the kind no one is going to use, like Climb Speed and Smell Range. Who wants to smell more when you can deal more damage? So this game me a better idea: Let the player pick 2 perks. Have two categories, One could be called something like ‘Offense’, and the other Survival. The first is stuff like more armor, more damage, ect., and the other one is more climb speed, smell range, ect. It ensures that some perks get chosen AND makes every round even MORE different.
When you gain masteries in your weapon/skill, instead of only a flat damage boost, you get a perk to choose. After you get to the second of third mastery of any skill/weapon, you get to choose one of three perks. For example:
Perk 1: Daisy heals downed players 10% faster
Perk 2: Daisy has 5% increased senses
Perk 3: Daisy will attack wild animals and the hunter
Perk 1: You become fiery and deal fire damage as well as standard damage to hunters
Perk 2: Goliath Charge moves 10% faster, allowing you to cover more distance
Perk 3: You take reduced damage from the front while using this attack
Just some thoughts, let me know what you think!