Okay, this game is absolutely amazing but every game has its flaws that may annoy players.
Val’s med-gun should be more effective because it heals about the same speed as Caira’s launcher but the launcher can heal multiple people, so if val can only heal one, she should heal faster.
Caira’s adrenaline doesn’t increase the players too much, anyone who is not in the field can still keep up easily when the players are chasing the monster.
Support classes are fine
Maggie’s machine pistol should upgrade in accuracy instead of damage, along with that, the weapon needs a slight damage buff.
Griffin’s sound spikes should probably update where the monster is faster
Abe’s stasis grenades should be more effective against the monsters dash, jump and teleport abilities like the harpoons. Also Abe’s tracking dart should not have to update the location of the monster, it should just show exactly where the monster is.
Hyde’s minigun needs a buff
Parnells’s Multifire rocket launcher should have a slight tracking ability so its harder to miss every time but only slight so its not op where you hit every shot.
Kraken’s Banshee mines should travel faster when they are locked onto an enemy
Wraith’s decoy ability needs a much longer recharge time, it charges unbelievably quick
okay this is just a suggestion or idea but whenever the wraith uses a warp blast or abduction, it should cost one of its teleport abilities along withs its normal recharge .
anyone can agree of disagree with this list but if you do disagree it would be highly appreciated if i could have feedback. other than these problem, I’m in love with this game and i hope you keeps up the good work. also for future DLC, i hope you guys come up with live camos for the monsters and hunters. That would be awesome