T1: Health Regen.
T2: Health Regen.
T3: Cooldown reduction. (Leaving the cloak on a 19 second cooldown)
Basically, if the monster doesn’t manage to kill you before you cloak, he have to try over again because of the crazy health regen, which is honestly how it should be considering the cloack isn’t toggleable.
I might replace the T1 perk with some CDR (not sure if there is a cdr perk there) once I finish upgrading T2, just because the Lazarus Device Cooldown is too high right now with two downs being a guaranteed strike, despite being a medic who’s very concept revolves around death.
(Not actually complaining about Laz’s balance tho, he is more viable now than ever.)
As for monster, I haven’t decided yet.
I am considering a Dot-liath build by stacking meteor Goliath’s burn with the poison skills (who do respectable damage, definitely worth giving a try).
Stacking Damage resistance is funny too, because you can do so up to 30%, giving you 43% more effective health
But I can’t go around spending too many keys, they might release the Laz variant for keys only and being broke then wouldn’t be fun.