Polycount for In game Models


Hey guys can anyone here tell me how many Polygons/ Tri’s on average you use for the in-game model for your Monsters and Hunters? I’m an art graduate looking to update my portfolio and I’m making some creatures and I will move onto human characters later. Just a question I had. I realize now that this might be a better question i posted on Polycount lol.


@MaddCow tag the devs for him, also the polycount can’t be too high, otherwise it would suffer performance issues.


I know Elder Kraken has 67,700 tris on the in-game model.