It has been mentioned quite a lot actually:
Free roam mode is not a game variant - it’s a practice/training session taking place on in-game map choosen by player willing to practice without the pressure of chasing by bots and need to kill oposite team or fulfill objectives.
I would expect to see features like:
Turning off/on perks and elite perks (please note that all turnings off/on, spawns etc. will take place DURING the mode, not before the session loads)
Turning off/on invincibility
Turning off/on ability cooldowns
Turning off/on map effects
Turning off/on wildlife
Spawning wildlife/elite wildlife
Making wildlife agressive/passive
Spawning hunter/monster bots
Hot swapping with bots (beetwen hunters bots AND monster bot)
Making bots passive/agressive (turning on/off bot’s AI)
REMOVING unnecesary bots
Inviting friends into session
Giving bots certain perks (and abilites for monster bots)
Choosing monster stage
Evolve at will (no need to eat)
“De-evolve” at will (or spawn new monster)
Such mode could benefit in:
Learning advantageous arena placement (no cooldowns make you practice faster)
Finding hiding spots (ie. find ideal bush to hide for Wraith, nice wall to clinge for Gorgon, hill to jump from fro Goliath etc.)
Looking for the best pathways
Learning perfect ambush areas
Exploring bioms and wildlife
Finding a sightseeing point for the lore/exploration lovers
I’m main monster myself so i know the pain of god domes but its not forbidden - it’s just a tactic by many considered as ‘bitch tacitc’, however mode like this is just more than the comfort of monsters players - its about giving the possilibty for new players to practice as well as allowing the expierenced player a place to polish their skills.
Sounds great to me, it can also use the dev testing area where its just a flat white floor.
Maybe some optional maps that are only in custom games that are big and make it feel like free roam, kinda like the ones from the prototype maybe in size, its completely optional so if you say it ruins gameplay for the competitive scene… Well its not, its custom game only and its completely optional. That’s just a little additional suggestion.
Well, I’m past the point of really needing it. All I really want is the option to have numbers/values appear in game. That way if @white_hawke8 or I found a bug, we can test it without having to go too deep into it.
But with the information we already have. There’s nothing I can think of to gain from it right now.
As for ranges, I already tested those a while back and white hawk backed it up with similar data.
A free roam mode would be amazing for testing purposes. I’m guessing this would require a lot of work though form a code standpoint. Also, some really strange things might happen with wildlife spawning given the way that’s currently setup.