I used it as an example (in other words I pulled it out of my ass). I don’t actually know how long FB lasts for. What it boils down to is how much damage it does overall with all the extra nuances.
The numbers say one thing, but in application it’s totally different. OG FB is pitiful, I can’t hit anything with it with a proper team, by the time I re-lock, they’re already fully healed again.
If you want to be technical, I’ll give an example, let’s say the trapper’s sitting still. You have 3 points in Firebreath at Stage 2, OG Val is the medic healing the trapper the entire time.
For the next 6 seconds you fire off FB, it does 88/s, so you get 528, add on 40 DPS for the 6 seconds, that comes up to 768. Val can heal 660 in that time frame, ignoring her heal burst.
You’re only taking off a sliver of health.
Now add on the trapper moving around, bobbing and weaving around the environment so they can get away. Your DPS is halved from 528 to 264 in those 6 seconds and add on the 40 DPS if you can manage to hit them within 3 seconds to reset the fire timer, that goes up to 504, which ends up leaving you with a healed target with an extra sliver of health.
Like I said, in theory, you’d be getting the numbers you’re talking about. In reality, not so much.
Compare this to AS, if they climb a wall, you’ll obviously be hit by the pool, doubling up the damage.
Let’s just say same scenario and a 3 pt AS does 42/s plus the 135/s from the pool for the sake of simplicity. Trapper stands there. In a 6 second time frame it does 1062, Val obviously can’t out-heal this.
Now the trapper properly dodging the pool, for those 6 seconds, it goes from 1062 to 252, assuming you properly dodged the pool(s). Val can EASILY outheal that. But the Gorgon also has other abilities, such as Web Snare and Mimic to stack on the damage.
This is all in theory though. What I’m trying to get at is that in application, it’s completely different from the numbers we’re spewing.
What @TrickshotMcgee was trying to relay is that a lot of issue with AoE/shotgun is due to human error, you need to maintain your composure and be calm. I know that’s difficult to do when the monster’s breathing down your neck, but that’s how I look at it. I agree the hitscan on the Gorgon’s abilities are WAY too large, but like I said, different discussion.
In short, properly dodge and you’ll be fine, you’ll get scrapes, so the medic can heal you. One thing Mcgee forgot to mention would be to use the terrain. If the monster can’t see you, often times, it can’t do damage to you. There’s obviously exceptions to this, but this is assuming you don’t have an Elder Kraken breathing down your neck.
And about the Wraith, she can get up to 300 DPS, but like I said, that’s theoretically. In application she desperately needs a buff to her Supernova damage to put it into AT LEAST around 450 theoretical DPS MINIMUM to get something out of the ability and still get the down. I digress however, that’s off-topic.