I really wish this game used actual numbers instead of just percentages. I’ve played quite a few games as Goliath, and it wasn’t until just today that I truly noticed the difference in damage between rock throw and flame breath. I knew rock throw did more damage, but I never realized that the damage difference is basically a factor of three.
As a player, if i see that all skills start off with 100% then 30% then another 30%, how am i supposed to know that one skill is so much more powerful than another? This needs to be changed. And my opinion on this also applies to other things like the fact that caira, val, slim, and laz have different cooldowns and potencies when it comes to their heal bursts.
Hardcore players are going to figure this out on their own, so why not make it so that this knowledge is available to all players, and not just those dedicated enough to visit forums etc.