If I have one complaint about this game, bugs aside, it’s that it take too long to get into a game and then it takes too long to cycle into the next round.
I play on Xbox One and I spend an equivalent amount of time in loading screens as I do in the actual game.
I am not looking for ADD levels of COD like action, but when I sit down to play a game with buddies for an hour or two, I’d like to spend most of that time playing the amazing game you’ve created.
Last week I ran an experiment and it took me on average approx 8 minutes to get into a game after turning on my Xbox.
After completing a game it takes 3-7 minutes to get into another one from the time the winner is decided.
Considering most games last 5-15 minutes, this is about 30-50% of game time spent in menus.
In one example where I timed the interval between rounds, I waited 6:20s in loading screens and the game was finished in under 3 mins.
200% time in loading screens!
Here are some suggestions that can take minutes off loading times without big technical changes to level/character loading:
- Cut the after action debrief significantly. 20-30 seconds max. And do not require everyone to ready up to pass it. Make the information being shown here available in a “previous match stats” section. If someone wants to assess their data, fine, but having everyone waiting around for 1:30 after every game is a waste of time.
- Do something about monster players who delay their choice of monster until the last second in an attempt to hide their pick. It’s pointless because any experienced hunter team will know the monster after seeing the first footprint, yet you constantly get tools making everyone wait around for some ill-perceived advantage. And it just makes everyone wait around when the entire hunting team is ready to roll.
- To expand on the previous point: make it so the character select loading section is broken into segments. 45 secs to choose your character (everyone knows who they want to play pretty quickly) then an additional 30 seconds to choose your perk. Lock in and reveal the team comp after 45 secs to give people a chance to adapt their play style quickly and reduce humming and hawing over what perk to bring.
Obviously there would be much longer play times and less relative loading times if matchmaking was more skill based.
You have no business putting a level 6 monster against my team of lvl 40, alpha testing vets. That game is guaranteed to finish in under 4 minutes.
And then he’s going to leave after we load into the next lobby (3 minutes loading), which glitches out our entire room and forces us to find a new game (another 7 minutes of searching and loading).
So, in those situations I am getting only 3 minutes of Evolve in for every approx 15 minutes of time.
I’d love to hear some other ideas about how to cut things down, because I am sure there are more ways to streamline the transition between games.