Monster gets a headstart to claim any elite buff he wants before hunters even drop, also when hunters die they lose any buff they had, also buffs seem to last longer on monster… why? I don’t want to play with broken buffs like 35% more damage so rock throw and lightning strike basically one shot people, or 35% reduction making it so u cant break through armor, or traversal so the monster can outrun hunters all day. Buffs last long enough for a monster to hit stage 2 and still have a buff they got in stage 1 then go for a win. Hell they last until stage 3 sometimes or if you have feeding speed perk and dont get caught. Its just lame to lose a game because of a buff regardless of how well you did.
Id like to see all buffs nerfed to about 1/3 of what they are now, like
10-12% dmg/resist/speed etc, and since monster gets a headstart towards
these buffs, I would set a spawn timer on them so that hunters are able
to compete for these buffs, Also since monster can deny buffs from
hunters by eating it, let hunters also deny the monster from buffs, OR
let hunters also get a buff the monster killed. Also the duration of
buffs seem to last longer on monster that needs to be fixed so its same