I agree that a trapper shouldn’t have to be in spitting distance. I disagree with your thoughts on distances. That meter distance is almost negligible, and you cannot always notice a hunter for multiple reasons (sniff interval, spore, cloak). It’s not a perfect science, but it’s a pretty good one. Also, at the maximum distance of 70M , you can be hard pressed to discern the silhouettes. Please let me know if there is a more immediate way of determining this.
I feel like the monster does deserve a greater distance concern than 1 second escape velocity. Take into account that a proper trapper will always be in a pocket-preferential position, and let’s not act like avoiding pockets is possible, especially in the bubbly orientation of some maps - you’re often just choosing your favorite pocket.
I’m not asking for five seconds, but I’m certainly asking for more than one. At the very least, I’m looking forward the the current one second mechanic working as intended.